MAGI'S PROFILE

Magi
Resident Terrapin
1028
projects looking forward to in 2024:

#1: delatrune: snow cone maker starring Noelle feat lil bird lee!
#2: the end of video games: directors cut

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my first status is going to be very big. please look forward to it.

author=Magi
How is my submissions queue? Did it go to a caring and benevolent new owner?

So help me god if it went to baby Kentona I will scream. Right now. I've been practicing vocal training these past three and a half years, don't make me do it.

my first status is going to be very big. please look forward to it.

On a vision quest I genuflected before a marble statue of Don Miguel, which subsequently came to life and passed two cherry seeds. I wandered around for a bit, pontificating to passersby about my visions of the second coming and finally regained consciousness some time later in a toxic swill of drool and cheeto dust. A single flashing message broke the sterile calmness of my computer screen: RPG MAKER 2003 RELEASED. I knew I had to come home.

How is my submissions queue? Did it go to a caring and benevolent new owner?

Going commercial, when and why?

author=slash
author=TFT
hyper light drifter is visually stimulating to children who just figured out how to open mspaint.
I definitely dig the Hyper Light Drifter style. Dungeon of the Endless has a similar style and it looks great. It's consistent, fits the setting, and works great mechanically. I don't think it's one I'd pick myself, but it definitely works. Owl Boy looks great too, but damn, I can't imagine how much time all of that took ;-_-

For an experienced pixel artist, not as long as you'd think. It probably didn't take much more time than "Hyper Light" graphics. It sounds ridiculous, but when you see experienced pixel artists streaming their work, it's remarkable to watch the speed and efficiency. I haven't matched that yet, but am hoping one day that I will!
author=TFT
hyper light drifter is visually stimulating to children who just figured out how to open mspaint.


icnt tell the difference both bleed into each other like a perfectly layered tileset.

This style is very cute and endearing, you just can't help but cheer for it. It's like when you watch a child with crayons for the first time. You can tell they're going to be something great when they apply themselves one day. Ganbatte heart machine-kun!

[RMVX ACE] Are there any games without those horrid default sprites?

Who is the author behind pixel myth tiles? Looks like inspired at least by old Inquisitor graphics.

author=WIP
Unfortunately it seems tile packs are far more common than sprites.

No doubt the small selection of characters is due to the built-in charas project tool in VX Ace. Either way, I'm eagerly awaiting the next version of RPG Maker, I have a reliable source who tells me that it will be the first to feature random dialog generation.

Going commercial, when and why?

author=CashmereCat
Magi
Hyper Light Drifter was greenlit for $600,000 off of graphics that couldn't even convey a 5-year old's understanding of depth and value.

What are you talking about? Hyper Light Drifter is absolutely gorgeous. I mean, seriously, the art direction is colourful, vibrant and exciting. It may not be your cup of tea, but it's definitely not terrible as you say.

I'm not here to belittle anybody's opinion, just giving facts. I said nothing about the graphics not looking exciting or vibrant, despite my reservations about the project there are various areas that have been presented which create a very unique and mysterious sense of place. My misgivings about the style are mostly in regards to the fact that the art is objectively wrong where it needs to count and suffers from poor value gradations which can make the player's orientation in the world space ambiguous. It's also rough and unfinished in appearance, but that's practically an art movement in the pixel world now. I'm too tired to push against that current any longer..

Anyway, I was using Hyper Lights as one example of likely commercial success in part because it goes to show somebody without a basic art background can sell an idea. This is a good thing for everybody who wants to make games commercially. The concept is more important and there seems to be this consensus that as long as the graphics can convey a concept at its most fundamental level then they are okay. I don't like this stance and I made a point to show it in my earlier post.

Going commercial, when and why?

Why: Because humans buy trash

When: As soon as possible!!

Think about it, ZeBoyd is really wealthy because he replicated Dragon Quest games and resold them on Steam. "Depression Quest" is famous despite not even being a game. Hyper Light Drifter was greenlit for $600,000 off of graphics that couldn't even convey a 5-year old's understanding of depth and value. Aveyond series, though initially at a rocky start, are able to finance the author's costs of living. Also, this game.

Not going commercial is a personal choice, but it shouldn't have to be influenced by "Am I good enough?????" If you want to try and make some money while doing a hobby you enjoy, then don't let doubt stop you. Those games I mentioned above sure didn't.

[RM2K3] PicsInBattle Patch

About the "new" 2k3, all old "patches" aren't compatible with it. They haven't been updated to work, and for the time being it's uncertain if using them would violate the terms of service. You'll have to probably wait some time before BetterAEP and PicsInBattle can be included again.

[RMVX ACE] Are there any games without those horrid default sprites?

Those trees are pretty wonky looking but this is a nice thing to see in VXA.

author=Craze
http://rpgmaker.net/games/4526/why all the hate for the rtp? i get not liking it, and there's nothing wrong with that, but why all the spouting off about it all the time? i mean it's been almost eight years, come on. it's more detailed and consistent than the xp rtp at the very least!


I don't have infinite hate energy for the VX style.. There are some pretty decent maps out there, a lot of good looking stuff in Homework Salesman for example. Though, I think those tiles are technically not RTP since they don't ship with the program. They're a similar enough to make the argument though!

[RMVX ACE] Are there any games without those horrid default sprites?

I think I had seen an RMVX/A game once that did not have the chibi demon sprites, but then again it might have been a dream. If you showed most VX users an FF6 sprite they would not know what to do with it


Actually, most people use those sprites because most people also use the tiles that come with the program or are in the RMWeb store. They all have that short, blocky aspect which suits the short and stubby look. If you want to find a game without those dumb sprites you'll need to look for something that has full-on original GFX.

hope dis help~

The official English 2k3 version is out!

Chery, is there any way you could tell us some kind of manifesto or mission statement as to where you guys plan to take RPG Maker 2003 in the future? It's very interesting to me to think that this software could see constant improvements where in VX Ace those improvements were marginal at best.

It doesn't have to be "official", but I think a lot of people are eager to hear if you have some kind of long-term vision!