MARREND'S PROFILE
Life is a story. Which is the one that defines you?
Search
Filter
Cozy Places
@Irog: Hrm. Looking at the deploy options in MZ, they include Windows, MacOS, or Android/Web-based. It might be possible an Android/Wed-based deploy might work on a Linux machine, but, might also require additional hoops for it to run, like it did for MV. If I recall correctly in regards to MV, said hoops weren't exactly user-friendly, but, I'm definitely more than a little fuzzy on the precise details of what those hoops entail, or if it those hoops are the same I'd have to go through for MZ.
*Edit: On-time achievements!? Inconceivable!The Royal Pyramid besieged!
Er, I mean, thanks Frogge!
*Edit: On-time achievements!? Inconceivable!
Er, I mean, thanks Frogge!
[RMMV] Creating a custom variable and using it
I'm not sure if making a variable through a browser console, or the in-game console, will work for an end user. It might depend on which platform you deploy for. A Windows deploy won't have that function, and I dunno how difficult it is to get a playable browser deploy under MV. Sure, the option to deploy for browsers is there, but, as I understand it, it's not just a matter of opening index.htm with a browser.
Though, you might be able to use a script prompt with the contents of `window.myVar = nil`, or something like that, during the opening cut-scene, or whatever, and have it equal something else later, and see what comes out.
Though, you might be able to use a script prompt with the contents of `window.myVar = nil`, or something like that, during the opening cut-scene, or whatever, and have it equal something else later, and see what comes out.
I guess Statuses are gonna be my tweets now? Gotta get that social media dopamine somewhere
RMN's account with X!XX!X's Platform, or whatever it's actually called now, is defunct, so, it seems likely other accounts are defunct as well. I guess I'm just curious where (if anywhere) the non-zero number of users that used that platform as a vehicle for announcements of their own projects, or projects of other developers that they followed, are going should they find their accounts have gone into the internet equivalent of the aether.
[RMMV] Creating a custom variable and using it
How did you refer to the game variable that you made into an array? Like, the thought in my head is that it could have some kind of call like...
...so to return the nth index of the array. This is supposing that you use the 1st index the $gameVariables array to store the data. Even so, attempting to reference the specific index of the $gameVariables array that you made into an array through Change Variables, the typical Conditional Branch, or use of the \v[1] escape character in a message box, would not likely return the results you want to see in this case.
*Edit: To be fair, I've made functions that can be accessed on a global scale in MZ. The "rest_all" function that's included in this scrpitlet collection is probably the easiest to view/access example I can provide of this kind of function. My guess is that a similar method could probably be used to make a variable on a global scale, but, allowing that variable to be saved along with the other data points would require some additional work.
MV might have a few differences from MZ, I'll grant that. Still, the underlying concept/theory should be at least somewhat transferable.
*Edit: I'm not entirely familiar with Kazeusi's tutorial on tactical movement. However, I'm now kinda wondering if using a class to perform the operations you want/need, and the ability to use that class to return the results of those operations into a more accessible place, such as the $gameVariables array, might be of interest???
$gameVariables.value(1)[n]
...so to return the nth index of the array. This is supposing that you use the 1st index the $gameVariables array to store the data. Even so, attempting to reference the specific index of the $gameVariables array that you made into an array through Change Variables, the typical Conditional Branch, or use of the \v[1] escape character in a message box, would not likely return the results you want to see in this case.
*Edit: To be fair, I've made functions that can be accessed on a global scale in MZ. The "rest_all" function that's included in this scrpitlet collection is probably the easiest to view/access example I can provide of this kind of function. My guess is that a similar method could probably be used to make a variable on a global scale, but, allowing that variable to be saved along with the other data points would require some additional work.
MV might have a few differences from MZ, I'll grant that. Still, the underlying concept/theory should be at least somewhat transferable.
*Edit: I'm not entirely familiar with Kazeusi's tutorial on tactical movement. However, I'm now kinda wondering if using a class to perform the operations you want/need, and the ability to use that class to return the results of those operations into a more accessible place, such as the $gameVariables array, might be of interest???
[RMMV] Creating a custom variable and using it
Well, I dunno if a global variable is defined merely because a "$" character is in front of the variable's name. A number of variables that the engine uses, such as $gameActor, is defined, in some way, through the DataManager module. However, I would tend to agree, based on the description of what's going on, that a local-scope variable is being used, and whose focus is lost as soon as the "script" event-command is processed, rather than a global-scope variable.
Personally speaking, I might attach custom data to an object that already exists, such as $gamePlayer, $gameMap, or whatever. It depends on the nature of the data, but, doing so should already provide a method for the data to be saved. Like, the encounter cancel system that's in these two games attach custom variables to both $gameParty and $gameMap.
Personally speaking, I might attach custom data to an object that already exists, such as $gamePlayer, $gameMap, or whatever. It depends on the nature of the data, but, doing so should already provide a method for the data to be saved. Like, the encounter cancel system that's in these two games attach custom variables to both $gameParty and $gameMap.
2023 Misao nomination monthly data
July numbers are up! The total nomination count... remains the same as it was before? Comparing to 2022, perhaps this is within reasonible variance. As for comparing to 2021, well, that year felt like it has bigger numbers everywhere, but, July's numbers were still on the lower end of the spectrum.
Things might pick up in August a bit, but, I guess we'll see!
Things might pick up in August a bit, but, I guess we'll see!
Cozy Places
It was actually fully intentional to allow access to the F9 debug window in Derram Station, and that it wouldn't do any good. I even lampshade that as a news item...
In other news, the Master Association for the Renovation and Research of Experimental Nacelle Developers made a statement that one can press F9 to call up a window that grants access to certain variables and switches. However, how much good that will actually do a person is questionable, at best.
...that appears after the regular/random news item when you interact with the "tv" objects.
*Edit: As for the faced NPCs, well, let me be blatantly honest, here. They both cameos from my previous works. One certainly has a more storied history than the other.
*Edit2: Was Winter's Night the entry that used "Moonlit Night" from the Suikoden series? I forget the precise version that was used there, but, below is a YouTube video encompassing the version played in each main-line entry from that series.
In other news, the Master Association for the Renovation and Research of Experimental Nacelle Developers made a statement that one can press F9 to call up a window that grants access to certain variables and switches. However, how much good that will actually do a person is questionable, at best.
...that appears after the regular/random news item when you interact with the "tv" objects.
*Edit: As for the faced NPCs, well, let me be blatantly honest, here. They both cameos from my previous works. One certainly has a more storied history than the other.
*Edit2: Was Winter's Night the entry that used "Moonlit Night" from the Suikoden series? I forget the precise version that was used there, but, below is a YouTube video encompassing the version played in each main-line entry from that series.
Cozy Places
I dunno if there will be more entries/updates with maybe an hour left, buuuuuuut, a bit of commentary for the new entry.
JustAShyDoge's entry...
...I'm certainly unfamiliar with unity, so, I dunno how long it took to put together what's here. However, aside from randomly getting stuck behind the chair in the back of the room, this was a pretty neat experience. I dunno if it was intentional to be able to walk on the counters, though, on the other hand, it's not simply a matter of pressing forward and having the player avatar moving on top of them. There might be a trick to it. Not sure how to explain it better.
*Edit: The Master Association for the Renovation and Research of Experimental Nacelle Developers made a statement today, encouraging additional visitors to Derram Station.
JustAShyDoge's entry...
...I'm certainly unfamiliar with unity, so, I dunno how long it took to put together what's here. However, aside from randomly getting stuck behind the chair in the back of the room, this was a pretty neat experience. I dunno if it was intentional to be able to walk on the counters, though, on the other hand, it's not simply a matter of pressing forward and having the player avatar moving on top of them. There might be a trick to it. Not sure how to explain it better.
*Edit: The Master Association for the Renovation and Research of Experimental Nacelle Developers made a statement today, encouraging additional visitors to Derram Station.
Cozy Places
Commentary for the entries I've not experienced.
Frogge's entry...
...was pretty neat with the region-based music changes, if nothing else. It is a bit unfortunate that the last floor was unfinished, but, what is there is quite pretty to look at.
Irog's entry...
..was pretty interesting in figuring out what was considered an obstacle, and what wasn't. There is a certain amount of sense to being able to crawl under a table, among other things, so I think the underlying principles work. I'm not sure if how one is able to navigate this area is the only interaction, or not, though.
Might as well retry auqautorrent's entry...
...and it was much better. Right up there with lavendersiren's entry with these quips. I think it might also be less crowded than I recall? I might just have a really bad memory.
Frogge's entry...
...was pretty neat with the region-based music changes, if nothing else. It is a bit unfortunate that the last floor was unfinished, but, what is there is quite pretty to look at.
Irog's entry...
..was pretty interesting in figuring out what was considered an obstacle, and what wasn't. There is a certain amount of sense to being able to crawl under a table, among other things, so I think the underlying principles work. I'm not sure if how one is able to navigate this area is the only interaction, or not, though.
Might as well retry auqautorrent's entry...
...and it was much better. Right up there with lavendersiren's entry with these quips. I think it might also be less crowded than I recall? I might just have a really bad memory.
I guess Statuses are gonna be my tweets now? Gotta get that social media dopamine somewhere
Well, I mean, yes?














