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Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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[Poll] Sending PMs is wonky

I've had pretty consistent "System is down" errors some time ago. Not recently, however. Though, I don't really send out that many PMs to begin with, so...

Guys, I think we need to have another Mafia game...

If you make the thread, they will come. Maybe.

A braslian teen^^

I wouldn't entirely trust Google translate. Not for entire sentences, at any rate. Maybe translating a single word, though.

Oh, uh, welcome to RMN! Share your creativity with us!

In my tradition of being late to the party, I'm just now starting Dragon Age: Origins.

The thing is, my brother was able to have everyone alive at the end of Mass Effect 2, and when I talked to him about it, he was like, "Dude, I didn't do anything special."

That, and I played through the mission on three different occasions, each with a higher Paragon value than before, thinking (more like hoping) that it was all I needed. I was ultimately wrong. Apparently, whatever my brother did to make the Paragon requirement not max, I didn't do. We have a very similar play-style (and tend to make the same choices for the game), so, I'm not sure what, exactly, that would have been. So, my frustration at having her not loyal stems from doing her damn mission three times, getting the same damn result (I had to piss off either her, or Miranda), not being anything I could do about it, yet knowing that my brother was get past that without incident.

*Edit: Er, I'll stop posting about this now, as I'm sensing the specter of Depression hovering.

In my tradition of being late to the party, I'm just now starting Dragon Age: Origins.

I've tried playing Dragon Age - Origins on several occasions, but, I dunno. It was like, I had to force myself to play the game, and it just wasn't fun. Fallout Tactics was kinda like that too. I was able to play through only so many of the missions before it started to feel like a chore.

*Edit: Saying that, I was able to play through Mass Effect and Mass Effect 2! My experience with ME2 was a bit on the sour side, though, as I felt terribly denied in regards to Jack's loyalty. Which lead to her, and another teammate, die in the ending sequence of that game.

I literally got nothing done today. This hasn't happened to me in at least a year... I don't like it.

author=Red_Nova
Today I'll make up for it!


Somehow, I don't think it's going to work this way. I dunno. From my own experience, once the desire/motivation to gam mak dies off, it takes weeks for it to come back on it's own. If I'm lucky.

I literally got nothing done today. This hasn't happened to me in at least a year... I don't like it.

Yeah, that sounds like a pretty typical day to me!

Denied a second time nothing to do but get better at mapping now :)

If the reason of denial was because of the mapping, by all means, work on that. I believe you've found the screenshot thread to help you out. If how I've seen you post is any indication of how the game's description is written, I believe you know of the description thread.

Fundamental RPGology

Huh. I guess I'm not the only one that's going the way of dueling. Though, I only use three stats, myself.

Now that I think of it, having the AI adjust it's action-priority mid-duel might be something I will want to look into. The logical thing to do would be to set it up so that the AI would be more aggressive at near, or full HP, whereas it would be more cautious when it's HP is low. Though, if the AI prioritizes the "Guard" action to begin with, it would probably mean removing "Attack" or "Critical" (depending on the action priority) from the action possibilities altogether.

I dunno. I'm not terribly keen on doing this, even if it might not be that bad in implementing it.

Help with changing the size of Window_BattleSkill? [VXA]

The way I checked this is by making a new map, inserting a parallel process event that starts a battle, setting the character start position on the map with the event, and went from there. I was noticing that doing a battle test via the database did not show the updated code, so I did it that way instead.

Anyway, here's how it's supposed to work, from my understanding, taking your code as an example:

super(0, Graphics.height - fitting_height(2), Graphics.width, fitting_height(2))

What that line does is set up a window at position (0, Graphics.height - fitting_height(2)) with dimensions of Graphics.width by fitting_height(2)

I know that doesn't make too much sense, so let's talk about what that all means. "Graphics.height" is a function that returns the height of the screen. Likewise, "Graphics.width" is a function that returns the width of the screen. The fitting_height(X) function returns the height, in pixels, that X lines would take up, and includes a window boundary buffer in that number.

Does that make more sense to you now?


*Edit: I found that running the game, quitting, then doing a test-battle in the database seems to work, but, it seemed easier to just do the test-battle with the in-game event.