MARREND'S PROFILE

Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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200 downloads!

That's an amazingly cute/heartwarming picture.

Breaking the fourth wall: fun or not?

@kingdomcome: I'm not sure if you're just kidding around, or are being serious with that last comment.

Annnnnyway, I'm usually a pretty huge fan of breaking the fourth wall. I don't do it that much myself, though.

Fundamental RPGology

Incremental aspects? Hrm. Well, with the dueling system of Suikoden III, there is an "advantage" system. Successive "correct" responses give your actions more power/priority, and makes mistakes more tolerable, whereas successive "incorrect" actions give your actions less power/priority, and make mistakes potentially lethal. For example, if you did an ATTACK against a CRITICAL, but a reasonable about of ADVANTAGE, you might get in that ATTACK without your opponent doing the CRITICAL, but, the ADVANTAGE bar would move toward the opponent's side. The next action, if it was the same result, the bar would still move toward the opponent's side, but you'd feel some pain. Maybe not as much if the ADVANTAGE was more neutral, or for the opponent, but, that's the general idea.

I highly doubt I can (or want to) mess with priority, but, I have few qualms about messing with how powerful actions are.

Somewhat related anecdote:

Darigaaz, I was absolutely terrible at reading Sasarai in Luc's chapter of Suikoden 3. The guy just seems to be calm whatever situation he seems to be in.

How do you change the Parameters Displayed in the 'Equip' Scene?

Yeaaaah, I was looking at that, like, a minute ago. Derp.

*Edit: See what happens when you try to rush things, kids?

How do you change the Parameters Displayed in the 'Equip' Scene?

Well, there's a problem! That's the the "greater than" operator, which will fail on the first go, and skip the loop! Flip it around, and it will... still print out all the stats? The heck?

I'll look into this later.

Fundamental RPGology

@Kylaila: Well, basically, I'm aping (or attempting to ape) the dueling system of the Suikoden series. If you're unfamiliar with that, the system boils down to a rock-paper-scissors mechanic. So, there really isn't as-so-much a locking, or unlocking of abilities. It's more about reading what your opponent is saying, and being able to guess what he or she could be doing based on that.


Actually, I have a small demo of this idea already. Two if you count Chance Encounter. The submission I would make to this would be more similar to Chance Encounter, but, with certain changes to the system to support for multiple duelists.

How do you change the Parameters Displayed in the 'Equip' Scene?

I could be wrong, but the function I think needs to change is Window_EquipStatus.refresh what it does by default is...

#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
  contents.clear
  draw_actor_name(@actor, 4, 0) if @actor
  6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) }
end


Now, I think it might be possible to skip over those two stats, but I'm not 100% sure how quite yet. I figure it would involve a loop, but, merely doing a "i != 3 or i != 5" check isn't going to work. So, what may have to happen is that you'd make another variable that would increment when text is displayed. Kinda like...

def refresh
  contents.clear
  draw_actor_name(@actor, 4, 0) if @actor
  i = 0
  linenum = 0
  while i > 6
   if i != 3 or i != 5
    draw_item(0, line_height * (1 + linenum), 2 + i)
    linenum += 1
   end
   i += 1
  end
end


...though, I haven't checked this for actual functionality yet.

Fundamental RPGology

I might have something for this!

*Edit: What if my system doesn't have skills to lock/unlock? Would that be okay, or...?

was wanting feed back

My main beef is how you inserted the mouth, though, the beard could have been more natural. My own hack attempt...



...is more like the kind of thing I would be more comfortable with if it wasn't an obvious hack attempt.

Infernal_Tower.png

author=urano23
We need a release date for this, NOW.


"So, I ask them, 'What's our time-frame. And, of course, they say 'Yesterday'. I tell ya. These mob bosses have no respect for science." - approximate quote from Morton (Fallout 2)