MARREND'S PROFILE
Life is a story. Which is the one that defines you?
Search
Filter
200 downloads!
Breaking the fourth wall: fun or not?
@kingdomcome: I'm not sure if you're just kidding around, or are being serious with that last comment.
Annnnnyway, I'm usually a pretty huge fan of breaking the fourth wall. I don't do it that much myself, though.
Annnnnyway, I'm usually a pretty huge fan of breaking the fourth wall. I don't do it that much myself, though.
Fundamental RPGology
Incremental aspects? Hrm. Well, with the dueling system of Suikoden III, there is an "advantage" system. Successive "correct" responses give your actions more power/priority, and makes mistakes more tolerable, whereas successive "incorrect" actions give your actions less power/priority, and make mistakes potentially lethal. For example, if you did an ATTACK against a CRITICAL, but a reasonable about of ADVANTAGE, you might get in that ATTACK without your opponent doing the CRITICAL, but, the ADVANTAGE bar would move toward the opponent's side. The next action, if it was the same result, the bar would still move toward the opponent's side, but you'd feel some pain. Maybe not as much if the ADVANTAGE was more neutral, or for the opponent, but, that's the general idea.
I highly doubt I can (or want to) mess with priority, but, I have few qualms about messing with how powerful actions are.
Somewhat related anecdote:
Darigaaz, I was absolutely terrible at reading Sasarai in Luc's chapter of Suikoden 3. The guy just seems to be calm whatever situation he seems to be in.
I highly doubt I can (or want to) mess with priority, but, I have few qualms about messing with how powerful actions are.
Somewhat related anecdote:
Darigaaz, I was absolutely terrible at reading Sasarai in Luc's chapter of Suikoden 3. The guy just seems to be calm whatever situation he seems to be in.
How do you change the Parameters Displayed in the 'Equip' Scene?
Yeaaaah, I was looking at that, like, a minute ago. Derp.
*Edit: See what happens when you try to rush things, kids?
*Edit: See what happens when you try to rush things, kids?
How do you change the Parameters Displayed in the 'Equip' Scene?
Well, there's a problem! That's the the "greater than" operator, which will fail on the first go, and skip the loop! Flip it around, and it will... still print out all the stats? The heck?
I'll look into this later.
I'll look into this later.
Fundamental RPGology
@Kylaila: Well, basically, I'm aping (or attempting to ape) the dueling system of the Suikoden series. If you're unfamiliar with that, the system boils down to a rock-paper-scissors mechanic. So, there really isn't as-so-much a locking, or unlocking of abilities. It's more about reading what your opponent is saying, and being able to guess what he or she could be doing based on that.
Actually, I have a small demo of this idea already. Two if you count Chance Encounter. The submission I would make to this would be more similar to Chance Encounter, but, with certain changes to the system to support for multiple duelists.
Actually, I have a small demo of this idea already. Two if you count Chance Encounter. The submission I would make to this would be more similar to Chance Encounter, but, with certain changes to the system to support for multiple duelists.
How do you change the Parameters Displayed in the 'Equip' Scene?
I could be wrong, but the function I think needs to change is Window_EquipStatus.refresh what it does by default is...
Now, I think it might be possible to skip over those two stats, but I'm not 100% sure how quite yet. I figure it would involve a loop, but, merely doing a "i != 3 or i != 5" check isn't going to work. So, what may have to happen is that you'd make another variable that would increment when text is displayed. Kinda like...
...though, I haven't checked this for actual functionality yet.
#-------------------------------------------------------------------------- # * Refresh #-------------------------------------------------------------------------- def refresh contents.clear draw_actor_name(@actor, 4, 0) if @actor 6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) } end
Now, I think it might be possible to skip over those two stats, but I'm not 100% sure how quite yet. I figure it would involve a loop, but, merely doing a "i != 3 or i != 5" check isn't going to work. So, what may have to happen is that you'd make another variable that would increment when text is displayed. Kinda like...
def refresh contents.clear draw_actor_name(@actor, 4, 0) if @actor i = 0 linenum = 0 while i > 6 if i != 3 or i != 5 draw_item(0, line_height * (1 + linenum), 2 + i) linenum += 1 end i += 1 end end
...though, I haven't checked this for actual functionality yet.
Fundamental RPGology
I might have something for this!
*Edit: What if my system doesn't have skills to lock/unlock? Would that be okay, or...?
*Edit: What if my system doesn't have skills to lock/unlock? Would that be okay, or...?
was wanting feed back
My main beef is how you inserted the mouth, though, the beard could have been more natural. My own hack attempt...
...is more like the kind of thing I would be more comfortable withif it wasn't an obvious hack attempt.
...is more like the kind of thing I would be more comfortable with