MARREND'S PROFILE

Marrend
Guardian of the Description Thread
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Life is a story. Which is the one that defines you?
Baclyae Revolution
A humble tribute to the Suikoden series!

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Fundamental RPGology

So, I can make the AI read the action the player just inputted, and base it's action-priority on that. It was pretty crazy to code. The next thing to test is having the AI read the entire action-history, and base it's action-priority on that.

I guess I have to think about what the hell "effect lock/unlocking" translates into as well.

Putting it down for good

author=Dozen
You can do whatever you set your mind to!

You keep telling me this, and the thing that always pops into mind is the old in-joke where my eldest brother was omnipresent (he's been to more places than the rest of us), my second-eldest brother was omniscient (he was a philosophy major), and I was "left" with being omnipotent.

author=Dozen
On a level I'm saying you should work on Heartache, yeah

I'm not quite sure what you're referring to here? I don't have any characters to finish, nor do I see me wanting to make another. The only "work" I have left there is updating the ID roster on the official site, and generally helping people out whenever I can.

author=Adon237
I am going to go under the assumption that your next endeavor will be based around this series/universe?

I haven't thought about that, to be honest. This game was supposed to be the last entry. The one where there is no more story to tell. The one where the dimensional gap gets closed, and the Arbiters recede to... wherever. Not before Mina pays back her debt to the Matsumori Days crew, and the crew of Konae, though. Or, you know, something like that.

Funny story, though. As I typed that, I seem to recall a sci-fi game (maybe it was a short story?) where Mina traveled all over the galaxy (universe?), and feels it's time to go back to Earth. Earth is generally off-limits, but, this is Mina. She has the titular Arbiter's Code that grants access, and generates quite a bit of trouble by having it.

Putting it down for good

author=Adon237
i am literally in anguish


...says the guy that canceled Stonesearch and Home Sweet Home. My poor Masako cameos!

More serious response:

I can see where you're coming from. I mean, it's not like building a game from almost ground-up isn't a foreign concept. Such was the case of Matsumori Days, Arbiters From Another World, and Uchioniko. This game, though? I just can't work on the thing anymore. This is, in part, because I have no clear, specific idea of what I want this game to do. Another part is because I'm sick of having this game looming over my head, and I just want it to get out of the way.

The Featured Game Thread

I'll throw down a vote for Remnants of Isolation and *Witchworks*.

Shanghai Oriental Heavy Industry machinery Co,.Ltd is a high-tech enterprise, which is specializing in the research, development, and manufacture of industrial stone crushing & screening equipments, grinding mills, mining equipments and so on. Our compan

Hey, everybody! It's a BOT!

Let's work on your game descriptions!

@Makato12345678: My first response in reading that be to put the "This is my first game, and would really really appreciate feedback" part after the game-description. As an aside. Not up front.

Also, there is an "images" section on gamepages, so, I highly doubt they would need to go into the description. The other images you would have in there may be more appropriate for a media submission, possibly? Just a thought.

Anyway, what we have left is...

The Prophecy tells the story of a sage who is currently training a water ninja by the name of Nykeo. One day oni began to attack And it is up to Makoto and Nykeo to save the village. They must travel to the lair of Azul to confront him and save there homeland. But something more is going on will you be able to protect the ones you care about?


...that. If I'm reading this right, I believe you want to say something to the effect of...

Nykeo is a ninja-in-training under the tutelage of Makoto. When a nearby village becomes under attack by an oni, the task falls to them to save it. On their travels, they slowly learn that there is more to this than meets the eye.


...but, I'm clearly over-simplifying it. However, you mentioned that you're editing scripts. Do any of the scripts grant gameplay options? Something cool/interesting players can do? If so, mention that!

Stream of consciousness - Dueling

The thought of Masako making a cameo has given me pause. What if I make a "predictive" AI? This AI wouldn't actually determine it's action until the player does, and would only read the most recent input made. Though, the action performed shouldn't always be the action that would "beat" the move chosen by the player. That would be just, plain, stupid in regards to gameplay. However, I should be able to set it so that the action that would "beat" the player's action would have a slightly higher probability than the other two.

The implementation of the system as a whole would be a bit different if I decide to actually implement this. For one thing, a "predictive" AI would, by necessity, not have quotes attached to specific actions. Thankfully, I believe already have that kind of functionality. However, the implementation of this system as-is has been on the assumption that the AI would choose it's action first, then the player. Not the other way around. Then again, I'm figuring, it can't be too much more complicated than throwing in a few if-then statements, right? Right!?

*Edit: If you excuse the use of a technique used on a certain other gamepage....

Awwwww yeaaaaaaah!

Initial playtesting of the "predictive" AI seems to function without a hitch! Though, call me crazy, but I'm worried that I won the test-bout. I mean, yeah, I was sweating bullets because I had no idea what the AI was actually going to do, but, I still won with about half my health left. I will want to test it out more anyway, just because.

Side note: At some point, I will want to figure out some quotes for the test-AI that's set on "reactive".

How do you change the Parameters Displayed in the 'Equip' Scene?

Oh, uh, right. I forgot you wanted to display MAXHP on the equipment status screen. You want to skip over MAXMP, MDEF, and LUCK. So, I'm thinking...

def refresh
  contents.clear
    draw_actor_name(@actor, 4, 0) if @actor
    i = 0
    linenum = 0
    while i < 7
      if i != 1 and i != 5
        draw_item(0, line_height * (1 + linenum), i)
        linenum += 1
      end
      i += 1
    end
  end
end


...that.

Hey

Levelling Up! Create your Birthday Character!

But before then, she has to upload Apon the Brow of Tomorrow, Clear. But before even then...

Sorry. I'll shut up now.