MELKINO'S PROFILE
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Oh my god, the house right across the road from mine is burning down
This is the second one I've witnessed on my road, too. :(
Thankfully, the people look safe from what I can see out the window. I can't imagine what they're going through right now, it's so heartbreaking...
Thankfully, the people look safe from what I can see out the window. I can't imagine what they're going through right now, it's so heartbreaking...
Catharsis
author=shun
This new demo can both Moshi and Leiko can use skills. A doubt can not use the same skill twice in a row.
The new changes in the game was excelent but rather the character Leiko the previous demo. It would not be possible to gain healing items and FP after the end of each battle.
How many characters available in the game?
There are currently 10 playable characters, including the temporary ones.
Spring Cleaning ~ v0.19 Release Notes
Three hours, huh? Oh wow, thanks for playing! :)
It'll be a long while before the project's done though, what with the art assets, mapping, and the remaining plot outline that has yet to be finished. (the main events and ends are already planned, but connecting them all with details is the hard part!)
- I really liked the tutorials, very explanatory... Could you add a section over the menu (or configurations) that enables seeing them later, like a guide book of some sorts? This could really help if something were to be forgotten down the line...I could add a reference book as a key item in the future.
- Are the sprites for the monster over the map to stand still after the battle in a ghostly way? Every time I defeated a monster and the game returned to the map, a ghostly frame of the monster was left in the ground, marking where the battle had occurred.Yes, it's intentional. They'll respawn in that spot after about 5 minutes in-game time.
- Do you think that by now, you have a sense of how much time it will take to tackle the whole game? Your work is way to good to be under the 10 hours window lol I'd really like to play this game for at least 45h or so... <3I'm not aiming for a certain length; I just want the game to be as long as it needs to be without overstaying its welcome or burning me out. Play time will vary depending on how much side stuff the player does and how often they skip cutscenes. But due to the multi-plot nature of the game, I can't really say if 10 hours will be enough. :)
It'll be a long while before the project's done though, what with the art assets, mapping, and the remaining plot outline that has yet to be finished. (the main events and ends are already planned, but connecting them all with details is the hard part!)
RMN v4.5 (and beyond) Feature Idea List
- A "last updated" timestamp for images
- Hide ignored users from Post History and notices
- Ability to see where a gamepage was shared to, if possible (Does AddThis share that kind of data?)
- Forum search
- Hide ignored users from Post History and notices
- Ability to see where a gamepage was shared to, if possible (Does AddThis share that kind of data?)
- Forum search
Whatchu Workin' On? Tell us!
I've been rewriting the comments for ziifee's save system script with the help of Google Translate. Although it only shows the first four characters in the party right now, I've been thinking about switching over to it. It lets me title the saves according to chapters in the story! <3
Also, I finally made some progress with the second dungeon in my game. Finally finished all of its introductory cutscenes and shit, woo
I wish it didn't take months, but...writer's block + prison level = gotta move on sometime
Also, I finally made some progress with the second dungeon in my game. Finally finished all of its introductory cutscenes and shit, woo
I wish it didn't take months, but...writer's block + prison level = gotta move on sometime
Catharsis
author=Pizza
Just finished playing the RSW Demo, and overall it was very well done. I have a few things to comment on though. The first two are graphical things:
This is a small passability error I noticed on the edge of the waterway. Seems like those weapons should be above the character.
This is a weird one. If the bridge at the top right gets to be only one tile on the screen, walking left and right makes glitchy tiles waver around it. I have no idea what's going on here, and it's hard to capture with a picture. You can see two of the glitched blocks up there though.
Oh, whoops, I forgot to set passability for the crates of fish in the first image, haha. As for the second one, I'm not sure what's causing it either. I ran into a similar jittering bug with one map in Dejanor where the entire top row of tiles shifts left and right as the player moves in those directions. It happened at random and I'm not sure if it's caused by an error on my part, a possible bug in Yanfly's parallax lock script, or something completely different. o_O
I noticed that even when a character can't use a skill, it appears in their list on the menu, but not in battle. This is probably my fault for not reading closely enough about the skill books, but I was under the impression that you were given the skill when you equipped the book, but only kept it if you learned it. This just screwed me up a couple times, so it's not a huge deal, and like I said, it's definitely my fault. I think it would probably be better if there was some in menu distinction between what you could and couldn't use.
Each character has a submenu where you can equip the skills. Did you do that?
I might go back and add a few lines about that in the tutorial message, because I probably forgot to. >_>
(Also, if a book is unequipped from a character and they haven't completed learning the skills in it, those skills should disappear from the equippable list)
My only other complaint was that I found the first boss unreasonably hard. I don't know, I'm not the best at playing RPGs, but I was on Normal and fought just about every enemy I came across, yet still got creamed in the fight. I always feel that when there's touch encounters fighting most of them should put you at a somewhat reasonable level for the boss. I ended up just lowering the difficulty to easy since I don't want to end up grinding in an RM game.
I understand; grinding turns me off of RM games too! I'll try lowering their stats a tad for the next release.
Thanks for playing :)
Catharsis
I'm glad you liked the game, and thanks for the bug reports! I've updated the download to fix those things.
Heroes of Umbra
Pretty fun game! :) My poor little character was often air juggled to death by large groups of skeletons, haha.
While the death animation plays, I noticed that the poison and regen numbers continued to come out of the character. Possible bug?
While the death animation plays, I noticed that the poison and regen numbers continued to come out of the character. Possible bug?
Release Something Weekend
I updated an existing download instead of submitting a new one, hope that's okay!

















