MELKINO'S PROFILE
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Window Color Opacity
I've been trying to add an option where the opacity value can be set to a variable, which can then be used in his options script, but I haven't gotten it to work right yet.
It's been a long time since I touched this thing, and I'm busy with other things as well, so it might take me some time to relearn ruby to update/rewrite this script. >_>
edit: oh neat, I think I got it figured out already. will upload an update soon
edit: oh neat, I think I got it figured out already. will upload an update soon
lakecaerwen02.png
I took a look at photos of polluted lakes in google image search, and the water in a lot of those pictures looks similar to the typical blueish lake water, but with garbage and dead fish floating around here and there. And then there's the stuff we can't see, like cholera and other diseases... o_o
There is a town later on in the game that has a factory right in it, so I think I'll make the color of the water nastier-looking for that place when I get to it.
(By the way, thanks for the mockup of those diagonals; I'll keep it in mind when I try tackling them again next time!)
There is a town later on in the game that has a factory right in it, so I think I'll make the color of the water nastier-looking for that place when I get to it.
(By the way, thanks for the mockup of those diagonals; I'll keep it in mind when I try tackling them again next time!)
Catharsis
Thanks for your feedback. :)
Did you mean the chain bar? There's a tutorial on that in the battle in the prologue. It'll only appear if tutorials were enabled in the menu beforehand (they're off by default).
Did you mean the chain bar? There's a tutorial on that in the battle in the prologue. It'll only appear if tutorials were enabled in the menu beforehand (they're off by default).
Catharsis
author=Incarnate
Is this you guys? http://www.indiegogo.com/projects/catharsis--164
IF so, how are you planning to make rpg maker game work on mac?
It's not us. This is a really strange coincidence, though. o_O
For a second there I thought someone stole the project file and tried to make money off of it!
lakecaerwen02.png
I tried out making diagonal edits of that road tile in the past. For example, this is an older version of the lake's map:
During playtesting, the diagonals looked downright awkward and less natural to me compared to the autotiles, so I decided not to use them.
(In case someone asks about parallaxing it: no, I won't parallax outdoor maps unless I have to layer a large amount of objects)
During playtesting, the diagonals looked downright awkward and less natural to me compared to the autotiles, so I decided not to use them.
(In case someone asks about parallaxing it: no, I won't parallax outdoor maps unless I have to layer a large amount of objects)
lakecaerwen02.png
I won't be abandoning it except in case of a life emergency or something!
I try to put a little bit of work each day, it's just that I haven't really posted much on this site lately.
I try to put a little bit of work each day, it's just that I haven't really posted much on this site lately.
CSS'ing your RMN Game Profile
Maybe try this?
I used rgba to set the colors and opacity (and rgb for older browsers that can't show CSS3), but I think you could replace all that with hex codes and it'd still work.
/* Even downloads */
table.listing tr.even td{
background:rgb(0,0,0);
background-color:rgba(0,0,0,0.5)!important;}
/* Odd downloads */
table.listing tr.odd td{
background:rgb(0,0,0);
background-color:rgba(0,0,0,0.5)!important;}
/* hovering over rows */
table.listing tr.even:hover td, table.listing tr.odd:hover td{
background: rgb(38,38,38);
background-color: rgba(0, 0, 0, 0.9) !important;}
I used rgba to set the colors and opacity (and rgb for older browsers that can't show CSS3), but I think you could replace all that with hex codes and it'd still work.
VX Ace: Is the VL Gothic Font an Eyesore?
To me, VL Gothic is the Times New Roman of RPG Maker. :p
It makes me think of bland, half-assed noob games, really. The only thing I like about it is the little arrow character used in the equipment screen because most other fonts don't have it, which would result in ugly boxes being drawn in their place. (Fortunately there's a script snippet that keeps the arrow!)
Non-default fonts can help your game stand out from the crowd of samey-looking RM games. But if you're going to use a custom font, make sure to look for the font fix scripts (available on RMW, iirc) because Ace's font rendering is pretty bad without them!
It makes me think of bland, half-assed noob games, really. The only thing I like about it is the little arrow character used in the equipment screen because most other fonts don't have it, which would result in ugly boxes being drawn in their place. (Fortunately there's a script snippet that keeps the arrow!)
Non-default fonts can help your game stand out from the crowd of samey-looking RM games. But if you're going to use a custom font, make sure to look for the font fix scripts (available on RMW, iirc) because Ace's font rendering is pretty bad without them!
so, like, just so you people know
author=Dyhalto
There is no gender discrimination here*
(...)
*Unless one of the girls can say otherwise.
Some quick examples:
- The 1reasonwhy topic from a few months ago contained some posts from various female posters. There were quite a few dismissive responses, and one post even pulled the "you're too emotional" bullshit. Reading that topic pretty much sparked my desire to distance myself from the community, outside of my gamepage.
- I've been called names a couple of times, such as "tranny" and "white knight" because my avatars lately are mostly of male actors and characters. Apparently female users having male avatars is Not Okay! But when the male users have avatars of anime girls or something, nobody says anything, of course. :v
I understand that people tend to assume the poster's gender is the same as their avatar, but the namecalling isn't necessary, sheesh...