MELKINO'S PROFILE

Melkino
solos collectors on purpose
2021
Exploitation is not flattery or praise

(Steam)
Catharsis
Intertwining storylines in a land of steam and broken dreams

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*COMPLETE* Downtime Sunday, July 28th 9AM - 10AM CDT

I can't get the ignore button to work at all right now. >_>
I tried using it in Chrome and Firefox, even cleared my cache just in case, but nothing happens after saying OK to the "are you sure you want to ignore (username)?" message.

*COMPLETE* Downtime Sunday, July 28th 9AM - 10AM CDT

Never mind about my issue; clearing the browser's cache fixed the layout for me!

*COMPLETE* Downtime Sunday, July 28th 9AM - 10AM CDT

Is the search bar supposed to stretch across the entire screen? I think it can get distracting because it covers up the site's layout when I scroll down. (using Chrome)

edit: had to clear the cache

July Progress Triple Feature

There are a few more sprites on my blog's tag, but there aren't that many posts.
Spreadsheets are great! They've helped me become more organized and kept the game's database clean from piles of dummy entries. :)

July Progress Triple Feature

I want to try to give the player meaningful decisions when selecting their equipment, so it'll be something like

(Armor A) reduces cooldowns
(Armor B) has a huge defense boost, but greatly increases elemental damage taken; great for phys-only enemies
(Armor C) lowers the length of ailments to a max of 3 turns

It's cool to see the other ideas posted. Maybe I'll have their final stats of each armor type similar to each other so that the early ones aren't left in the dust?
Another reason why I decided to go with upgrades is that it saves me from writer's block in terms of naming & describing each bit of equipment, haha

spent an hour chasing a spider. I really hate killing them, but sometimes they're just too tough to catch.

I woke up one morning with a spider in my hair, and didn't know it was there until I touched it. Thankfully I was still half-asleep and didn't have my glasses on, otherwise I would've freaked the hell out ;_;

I like spiders if they're outside--they keep mosquitoes from coming in the house and are cool little guys!

[Poll] Do you think RM2K/3 will ever die off completely?

VX tilesets are limited to 512x512px in size, except for A5, which is half the width. I found some time to look at some 2k3 chipsets, and I'm pretty sure you'll have enough room to split the walls and floors into multiple TileA sheets, and the objects in B-E. I have no idea how the animated water tiles work, though...

Regarding the charset question earlier: they need to be resized too (as seen in the test shots I posted); there's also a script on rmrk that allows the use of the fourth frame if desired

[Poll] Do you think RM2K/3 will ever die off completely?

I tested out that font and it looks a lot better than the ones I tried before. Thanks for the link! :)

Here are the Theo tiles I was using. However, I only resized the ones to practice making the bar with, and I'm not sure if there's enough room in Ace's A-E sheets to fit all the tiles that were in one 2k3-formatted chipset.
http://rpgmaker.net/media/content/users/10538/locker/indoor_bar_A2.png
http://rpgmaker.net/media/content/users/10538/locker/indoor_bar_A4.png
http://rpgmaker.net/media/content/users/10538/locker/indoor_bar_A5.png
http://rpgmaker.net/media/content/users/10538/locker/indoor_bar_B.png

Photoshop lets you change the anti-aliasing mode while the layer is still in Text mode; changing it to "None" should stop it from doing that.

[Poll] Do you think RM2K/3 will ever die off completely?

Converting tiles is easy: simply double the tiles' size in GraphicsGale or Photoshop, take the effort to rearrange them to fit Ace's tile format, and there you go. It's not that hard, really...

Some time ago, I upsized some Theodore tiles for a side project and made this:

I would have continued with this project if there was a script that prevented font anti-aliasing. To be honest, Ace is pretty bad with pixel fonts, and turns them into blurry messes. :/

[Poll] How long have you been with RPG Maker?

The first RPG Maker program I found and used was VX, but I don't remember how I found it, haha. I've been using the engines for the past 5 years, according to my oldest backups dated in 2008. The only community I showed my RM stuff to was a RL friend's forum. It was a small board and unfortunately, we all drifted away once the host, IPBFree, was taken down.

Since then, I never posted on any RM-specific communities until I came out of my shell (somewhat) and made a gamepage on here. :)