MELKINO'S PROFILE

Melkino
solos collectors on purpose
2021
Exploitation is not flattery or praise

(Steam)
Catharsis
Intertwining storylines in a land of steam and broken dreams

Search

Filter

Internet Blacklisting, Save the Internet!

any games witha lesbian main char

The current prototype of Catharsis doesn't go far enough to show this, but the first romance path available to Moshi, the main character, is with another woman. The "relationship values" for this pairing (Moshi/Leiko) start off higher than the other possible ones, too. The main character's more bi than fully lesbian, though, but that can change depending on who the player wants to pair her up with.

What are you thinking about right now?

I found out today that Mitt Romney and his campaign cronies will be coming to my campus tomorrow. Ew. Thankfully, I don't have any Friday classes so I have no reason to go there and get caught up in that crap. :D

The Screenshot Topic Returns

I like the second one too, the options look much easier to read at a glance.

I guess I'm due for an update...|:^P)

That's a lot of progress! Happy makes great music. ^^
There's a typo in the last screenshot, by the way. ("Directions")

What are you jamming to?

What are you thinking about? (game development edition)

I'm currently using save anywhere, but I plan on disabling it at times to keep the player out of an unwinnable situation, like a battle marathon or something. After playing old WRPGs lately, the convenience that it provides (in case something in real life suddenly came up, for example) kinda rubbed off, heh. The script I'm using for the retry opens up a menu after the game over screen appears. If the player chooses to retry, then they get put right at the beginning of the battle with the same skills and equipment.

I'm trying not to mimic whatever FF13 did with its battle retries. Some people complained about it, others were like "Don't like it, don't use it". However, I haven't played that game so I don't know what people's issues with it were.

Well, I think I'll leave the option in unless there's heavy backlash against it once I release a real demo, haha. Did some testing and the script's not giving me any strange errors so far.

What are you thinking about? (game development edition)

I've been thinking about whether or not to let the player retry a battle if they die. Allowing them to retry would save them the time of sitting through the game over sequence, title screen animations, and any cutscenes before that battle. On the other hand, could retrying make battles too easy?

Video thread




"Can I touch it?"
Back when I was in middle school, one of my friends asked me that. :v