MELKINO'S PROFILE
Search
Filter
battlerevamp1.png
It didn't work for me; turns out there was a <hide state> notetag hiding in the core fixes script! sneaky little things.
battlerevamp1.png
The desaturated bar colors were intentional, but adjusting that as well as the gauge heights will be easy to change.
I'm not sure about repositioning the numbers, though. While it'd be a good way to clean up the actor window by removing the H/F (and a T, if an actor has a purge equipped), it seems like it may disorient the player since the numbers won't be uniformly right-aligned anymore. But when it comes to just getting away from the default style, it's a pretty nice idea and I might experiment with it sometime.
I edited the windowskin a bit. Are the bars easier to read?
(blah, the field effect's state is duplicated on the portrait. I'll try to remove that too)
I'm not sure about repositioning the numbers, though. While it'd be a good way to clean up the actor window by removing the H/F (and a T, if an actor has a purge equipped), it seems like it may disorient the player since the numbers won't be uniformly right-aligned anymore. But when it comes to just getting away from the default style, it's a pretty nice idea and I might experiment with it sometime.
I edited the windowskin a bit. Are the bars easier to read?

(blah, the field effect's state is duplicated on the portrait. I'll try to remove that too)
RMN bugs (v4)
For some reason, the dropdown menu on people's usernames isn't showing up for me, and clicking on someone's username or avatar in a post does nothing. Before that happened, it looked like all users had "Add Craze to ignore list" in the box instead of their username. xD The "are you sure" popup did show the correct name, though.
proof!

proof!

Still More VX Fail?
I've never heard of this script before, so I looked it up. Do you have its Main script installed too?
If you have other scripts in your game that modifies weapons, there could be a conflict between them. Maybe try repositioning it and see if it works.
If you have other scripts in your game that modifies weapons, there could be a conflict between them. Maybe try repositioning it and see if it works.
rhyme_final.png
Whatchu Workin' On? Tell us!
I've finished making changes to Catharsis' battle HUD: changed the fonts and colors of the chain/bonus bar, and brought back field effects. Now I'm transferring my notes about the field effects from Google Docs to the game's database. So far, they mostly modify critical rates and status resistances. (I love playing with status ailments, haha)
And I've decided to keep this project in VX instead of moving to Ace. Hell, revamping just the maps and the database has halted any real progress for over a year! x_x I'm pretty attached to the project folder's 2008 creation date. The overall concept is older than that, though--a couple of years before I found rpg maker.
And I've decided to keep this project in VX instead of moving to Ace. Hell, revamping just the maps and the database has halted any real progress for over a year! x_x I'm pretty attached to the project folder's 2008 creation date. The overall concept is older than that, though--a couple of years before I found rpg maker.
Suggest-Me An-OST
Video thread
Whatchu Workin' On? Tell us!
author=CrazeMelkino"Patch" scripts are easy!
I'm making some minor script edits to Melody's combo counter, and browsing colourlovers for some legible colors to use for the two lines instead of white. Then I'm gonna try to figure out how to change its font. But if Droid Serif looks horrible up there, then I'm leaving it alone.
Sometimes I wish I knew how to make patch scripts so that I don't get lost in all my little edits, haha. (I use comments, though!)
class Class_Name
alias method_rename method_name unless $@
def method_name(arguments)
method_rename # put this wherever you want the old method to run
blah = 0
blah += 6
return blah
end
end # Class_Name
If necessary, you can have a method that returns a boolean or variable be set/act as as a new variable (or an old global variable)
class Class_Name
alias method_rename method_name unless $@
def method_name(arguments)
return method_rename + Integer(@blahh / 3)
end
end # Class_Name
That looks kinda intimidating to me, actually! I've never tried making a script, just edited other people's. But I'll try my best.
Whatchu Workin' On? Tell us!
I'm making some minor script edits to Melody's combo counter, and browsing colourlovers for some legible colors to use for the two lines instead of white. Then I'm gonna try to figure out how to change its font. But if Droid Serif looks horrible up there, then I'm leaving it alone.
Sometimes I wish I knew how to make patch scripts so that I don't get lost in all my little edits, haha. (I use comments, though!)
Sometimes I wish I knew how to make patch scripts so that I don't get lost in all my little edits, haha. (I use comments, though!)














