MEWD'S PROFILE

Search

Filter

On the subject of learning RGSS

It occurs to me that since RPG Maker XP is my game making engine of choice, I really ought to learn how to use RGSS to better utilize it or whatever. It would be nice to be able to alter the default interface to suit my liking and what I might fancy for game design.

Now, here's the catch. I am not quite at 'newbie' level when it comes to learning anything related to programming. I am some sort of deformed, gangrenous sub-newb that lives in the shadow of greater newbs. I feed meekly on the crumbs that fall from their gorging maws as they feast at the monolithic tables of tutorial, while great thundering is heard in the distance. These are the striding footfalls of the great coders, who rise like giants over the towering treetops. They congregate in sprawling plains, where where their indecipherable secrets can be heard. In their booming voices, they mutter their incomprehensible secrets to one another, but these sage proverbs are lost upon my ignorant ears as I lurk in my dark burrows.

So, I suppose what I'm asking is: Where's a good place to start for someone who is mostly incompetent when it comes to mechanical thinking? Most 'dummy' tutorials still make my eyes water and my head ache as I try to get a handle on the whole concept. I supremely doubt there's any short cut to learning this stuff outside of persistence and study, but I'm hoping someplace there's someone friendly who will gladly explain it to me in a slow, loud condescending voice while gesturing aggressively with puppets.

Or, should I just cut to the chase and drug a coder and make him do my work for me?

Indie games that have impacted you

This is a thinly veiled 'OMG What's your favorite RM games Guys???' thread. Please humor me.

Since (presumably) we are all developers of our own amateur games, we are liable to play amateur games as well some times. Either to keep an eye on the competition, to see what other people have managed to do with your engine of choice or to just have fun.

THEREFORE, I would like to ask, what indie games have influenced your own productions, if any? Which have impressed you? Which do you just outright LIKE? What's the cream of the crop, guys?

This may not be a smart topic to explore if any of us have fragile egos if they don't get a mention. MAYBE THAT WON'T STOP ME FROM BEING A JERK.

I've played an awful lot of RM games. More than I care to confess. Thus I take some pride in the ones I I've stumble upon that I'd call gems in the rough.

A Blurred Line - No surprises here. Get this one out of the way. Has absolutely no graphical consistency, but gets points for being compelling, varied and fun.

Longing Ribbon - The best take on survival horror done with RPG Maker that I've seen. I love the game. Other games have done atmosphere better, but the special effects and sound in this game are impressive. Lots of remarkable moments and a solid story.

Forgotten Majesty - A classic, as far as I'm concerned. Starts off painfully slow, but the characters are exceedingly well developed and become progressively more endearing. A shame it never got past its demo phase, because I genuinely wanted to see what happened to the cast.

Enter the Cave - An intricate and expertly designed dungeon. Doesn't screw around with an over-bloated story to excuse itself. Just a great display of level design.

Sunset over Imdahl - Unusually remarkable presentation. Chrono Trigger sprites are distracting, but the story had a genuinely clever twist, with an effective build up. Very lovely backgrounds and light work.

Wilfred the hero - Floored by the game's presentation. Does everything right. Great custom graphics, battle system and a glorious sound track. As is the case with good demos, it was unfortunately short lived. The difficulty curve is a little steep starting out, and there really wasn't much to the dungeon design, but is otherwise about the most polished thing I've ever seen done in any RPG Maker. Fantastic.

Romancing Walker - There is a notable lack of 'traditional epics' on my list of favorite RM games. Romancing Walker is about as close as I'll get. Unabashedly goofy. The dating sim features added a lot of replay value to an otherwise sturdy epic. Pretty polished and charming, even if the odd translation is rough in spots. The game DOES have a problem with having WAY TOO MUCH exposition towards the tail end of the game, but was still plenty fun.

Laughy's Tetris - I still have absolutely no idea how such a solid game of tetris could be made in an RPG maker engine.

Backstage - Not quite as polished and much darker than Longing Ribbon, but still very remarkable considering it was made over a one month period. Manages to be very compelling.

Nocturne Destinies - Not actually a good game. It is, however, my favorite RPG Maker XP game. It's just so ludicrously campy and seems to enjoy itself so much that I can't help but love it.


Outside of the RM community, I'm very fond of Yahtzee's games over at Fully Ramblomatic. Five Days a Stranger, Seven Days a Skeptic, Trilby's Notes and Six Days a Sacrifice are all leagues ahead of their peers. The 1213 series is a very interesting take on the the Prince of Persia style platforming with adventure elements. Though it's jarring to hear RPG Maker sound effects in an AGS game.

I adore the maddeningly difficult 'Jumper' platform games, and wish I'd thought of the concept first. Natomic Studios is responsible for some pretty solid if brief action games.

The puzzles in Studio Trophis' The White Chamber are nothing revolutionary, but the game has some presentation unparalleled in the indie adventure game community.

Cave Story goes without saying about as much as A Blurred Line does.

Your Priorities

Consistency is such a NICE thing to see in RPG Maker projects just because so many projects just take resources from any source available.

It does do wonders for the atmosphere too, if everything matches.

I have a pet peeve about graphical consistency and sprite rips in games. Outside of the fact that it's always glaringly obvious when the graphics were taken from a professional game, they tend not to fit in with everything else. This is hard to avoid since RPG Maker is an attractive program to people who can't make their own graphics, sound or code. Though the more remarkable projects tend to be made by people who CAN use graphics, sound, code and story together effectively.

Consistent characterization is rarely a big issue when I am playing other people's games, though. Mainly because very few games actually realize their characters WELL are also pretty good at maintaining continuity with those characters. Consistent story telling, on the other hand, is a rare treat.



The RMN Epic Forum Story

author=thedjt link=topic=14.msg121#msg121 date=1181060132
Anyway she wanted me to participate. Me. I wasn't too thrilled with the idea however she came up with a good reason in doing so.

I wish I could she charmed and beguiled me into it. A firearm aimed up the nostril tends to be much more persuasive, though.

The middle finger's of normal size I don't get what

It will certainly remove the problem area, erm.

Maybe we should consult your physician first?

The middle finger's of normal size I don't get what

CRIPES. WHOA. STOP! UM. Oh my word, Reijin's dog has remarkable bladder capacity. Do they hand out medals for this sort of abnormality?

Shoo! I need to clean this up before he gets back!

The middle finger's of normal size I don't get what

Um.


....



You want a sandwich or something, dog?

The middle finger's of normal size I don't get what

You need to solve this with SCIENCE. Get some test tubes and lab coats or something.

The middle finger's of normal size I don't get what

Who ate the other half?

The middle finger's of normal size I don't get what

Don't be a newb. Use a torx screw driver and be a man.