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MILENNIN'S PROFILE

I create games because I enjoy gaming, telling stories, writing dialogue and drawing. Making a game is all of those things combined into one. However, my greatest passion with game making is designing battle systems that require thought and resource management within battle itself. I'm always looking into improving my skills, so if you've played one of my games, please do leave a piece of feedback on my page.
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A lighthearted, quest-driven RPG

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Can I use RM2K sprites in VXA?

As I have just finished my first game ever, I've been coming up with ideas for a next game already. The game I've made is created in RPG Maker 2000, but I want to do some different things in a next game, like including a combat system, and maybe some more complex mechanics. I was thinking it would probably be wise to make my next game in a modern engine, like VXA.
But I want my next game to be sort of a sequel to my first game, in how it continues the story from where the first game ended. It'll use the same characters, And I'd like to re-use their sprites. Because they took quite a while to make, and I really like how they look.

My question is: is it possible to use RM2K sprites in VXA? Would it look ok, or really out of place? Also, is it possible to use RM2K chipsets in VXA, or does VXA use different tile sizes?

Beamlight's Livestream Request Thread

I completed my game recently: http://rpgmaker.net/games/4770/
Feel free to give it a try. Length-wise it's anything between 1 to 3 hours if I had to guess.

Free Voice Changing software?

Try Voxal Voice Changer. It's freeware.

What Videogames Are You Playing Right Now?

Pokémon White.

Game denied. My mapping needs "some pretty serious help." That's less than helpful...

author=Shoobinator
Alright cool, keep me posted. I plan on making a bunch of quick, unpolished maps next so that I can script the cutscenes, etc.

EDIT:

This is what I was trying to say before:
-video-

Only the video has little to do with the topic. Mapping is an important part of game design. The lay-out of maps have nothing to do with graphics, nor aesthetics. Well designed maps can make a game more fun, while bad or boring looking maps make a game less fun.
Although your maps aren't really bad, they're not great either... still, it's not like I could do much better. Mapping isn't my strongest point either.

Wouldn't surprise me if my game gets denied cause of how some of my maps look, seeing they are that picky about it. It's been pending for like 3 days now, not sure why it's taking so long to read a description and check some screenshots...

Gaming developing and where to begin.

author=LockeZ
As for starting with graphics or content, I prefer to constantly swap back and forth, making some of the graphics at the beginning and more as I need them, using placeholders as appropriate. Even if you don't know which yet, I can guarantee you'll vastly prefer one of those two things (graphics or content) over the other, and having several hundred straight hours of the less enjoyable one to do is likely to drive you insane, so it's nice to break it up with the more enjoyable one.


This is what I do too.
When I make a new part in my game, I create some of the important custom graphics, like important character's sprites and facesets. Then I start on the actual gameplay, and use placeholders for less important stuff. About halfway if it's a fairly large part, or at the end if it's not so big, I create the graphics to replace the placeholders with.
I can't concentrate if I work on the same thing for too long.

The Screenshot Topic Returns

Yeah, the taller sprites don't match with the tileset all that well, they're simply too large. Now if you'd get a tileset that has taller trees...

Favorite RPG story and why?

Golden Sun 1 & 2.
They're pretty cliché stories, but it was my first RPG that had a real story (unlike Pokémon), so it holds the nostalgia factor for me. All in all, I'm not that much into story itself, I find character personalities and development more interesting. I don't mind a cliché story as long as I like the characters playing in it.

[Poll] Western RPGs VS Japanese RPGs

I've played more JRPGs than WRPGs but I don't have real preferences. Both genres have their good and their bad. Art-wise I generally prefer anime over western style. Unless it's that really annoying cute/girly looking anime stuff.

What Kind of Game Would You Like To See On-Site?

I like a game that shows personality. Something that only that person could have created, like by basing characters on himself or his friends. Or having a story that involves things that may be related to things that happened in the creator's life. Or a story that involves things that are important to the creator. I appreciate personal touches like those, makes it more fun and interesting to me than playing a game that is trying to be all good and professional-like. Not saying that those games are bad. Far from it even, they just don't have the same appeal to me. They feel more generic to me, and tend to take themselves too serious (not necessarily a bad thing, but it makes spotting small mistakes really bad).