MIRAK'S PROFILE
Hello! Thank you for stopping by!
Send me a dm for pixel art, music, video editing or whatever commission info!
I do great pixel art, web design, video editing, music composing and any graphic design task you need help with.
Send me a dm for pixel art, music, video editing or whatever commission info!
I do great pixel art, web design, video editing, music composing and any graphic design task you need help with.
Search
Filter
Alternative to RPG Maker
@toaster Maybe the documentation we lack that explains how MV's unique javascript works is so precious that gamedevs can get secretive with their found secrets? I've no real interest in investing much in MV so idk.
If the take of the last paragraph was that using a begginner-level engine which what I believe has the lowest barrier to entry when it comes to game development, makes one's game feel the same as the rest of the hundreds of others who use it because of that reason (because even when you expand it's capabilities in plugins it still has to follow a central "core") then yeah, I totally agree. Being "unique" enough to make your game NOT feel like an rpg maker game, does nothing to evade the fact that it is a game made in rpg maker in the end.
I can't help stifling a little "duh" though because personally when I got into game development I started with game maker (i think version 6) and tsukuru2k3 at the same time, and even way back then I quickly learned there are various kinds of engines, the type that lets you do all you want, but you have to build everything on your own with a fine set of well maintained tools (like game maker, unity, godot, etc), and engines that give you a gigantic toybox with shiny action figures with lots of buttons (rm2k, 2k3, simrpg95), which ALSO includes a few sets of custom-made lego bricks to let you build "whatever" you want as long as you can fit the pieces together in the specific way they were built (RM XP and above, tyrannobuilder, that simrpg95-like modern strategy engine on steam which name i forgot).
But idk. I've used many engines and RPG Maker will always be in my "perfect for making graphic and audio portfolios lazily" engines list. Doesn't take the fact that MV as well as the rest of the makers have huge potential for amazing projects, but talking about heavy customization, if you find it a lot easier in any other engine, then totally aim for that.
And you guys made me consider opening up GMS2 again lol. At least for the memories.
If the take of the last paragraph was that using a begginner-level engine which what I believe has the lowest barrier to entry when it comes to game development, makes one's game feel the same as the rest of the hundreds of others who use it because of that reason (because even when you expand it's capabilities in plugins it still has to follow a central "core") then yeah, I totally agree. Being "unique" enough to make your game NOT feel like an rpg maker game, does nothing to evade the fact that it is a game made in rpg maker in the end.
I can't help stifling a little "duh" though because personally when I got into game development I started with game maker (i think version 6) and tsukuru2k3 at the same time, and even way back then I quickly learned there are various kinds of engines, the type that lets you do all you want, but you have to build everything on your own with a fine set of well maintained tools (like game maker, unity, godot, etc), and engines that give you a gigantic toybox with shiny action figures with lots of buttons (rm2k, 2k3, simrpg95), which ALSO includes a few sets of custom-made lego bricks to let you build "whatever" you want as long as you can fit the pieces together in the specific way they were built (RM XP and above, tyrannobuilder, that simrpg95-like modern strategy engine on steam which name i forgot).
But idk. I've used many engines and RPG Maker will always be in my "perfect for making graphic and audio portfolios lazily" engines list. Doesn't take the fact that MV as well as the rest of the makers have huge potential for amazing projects, but talking about heavy customization, if you find it a lot easier in any other engine, then totally aim for that.
And you guys made me consider opening up GMS2 again lol. At least for the memories.
Alternative to RPG Maker
Since the op specifically asked for THIS:
Or THIS one, if you want to get Dangerous with the engine's powerful features. ;)
But if you want to make the engine do, you know, ANYTHING you REALLY want, at all, you'll be forced to learn the programming language. Knowing about Toaster's projects, this means coding almost everything. He mentions he's already losing time to hiring people to code the features of his games that aren't easily doable in RPG Maker. Now picture having to make someone code such features inside GMS2, without the convenience of having a shitload of tons of work saved by RPG Maker's built-in features.
Idk, seems to me that, for the purposes of this thread, something like GMS2 is not exactly THAT beginner friendly, even though I will admit GML is a lot easier to learn than other languages, if anything because it's basically just a more polished version of blatant pseudocoding.
any other game making software which especially designed for beginners?It's surprising that people are suggesting GMS2. That engine is most definitely NOT especially designed for beginners. It has drag and drop, yeah, and with the "beginner" features of gamemaker, you'll be making precious jewels such as this one:
Or THIS one, if you want to get Dangerous with the engine's powerful features. ;)
But if you want to make the engine do, you know, ANYTHING you REALLY want, at all, you'll be forced to learn the programming language. Knowing about Toaster's projects, this means coding almost everything. He mentions he's already losing time to hiring people to code the features of his games that aren't easily doable in RPG Maker. Now picture having to make someone code such features inside GMS2, without the convenience of having a shitload of tons of work saved by RPG Maker's built-in features.
Idk, seems to me that, for the purposes of this thread, something like GMS2 is not exactly THAT beginner friendly, even though I will admit GML is a lot easier to learn than other languages, if anything because it's basically just a more polished version of blatant pseudocoding.
Release the Dead
Here is an useful utility for all you folks using MV who need to post screenshots.
http://www.simpleimageresizer.com/
http://www.simpleimageresizer.com/
Retro Geemu
Stormcrow if like me you make the kind of games you like to play let me clarify that my products might not be your thing.
Release the Dead
What's the Worst RPG Maker Game You've Played and Why
Alright guis let's spill the tea
Ur game? Trash
Ur tiles sister wat r those lol
lol can't relate
High-rated only 4 lyf
Misao no-mi-nee (「`・ω・)「
U will nvr b Jeffree star approved
Ur game? Trash
Ur tiles sister wat r those lol
lol can't relate
High-rated only 4 lyf
Misao no-mi-nee (「`・ω・)「
U will nvr b Jeffree star approved
Release the Dead
@stormcrow: It's the first time I'm doing anything like this so if you'd like to be my guinea pig voluntary test subject feel free to get fucked up and play the game. See where it takes you.














