MIRAK'S PROFILE
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Send me a dm for pixel art, music, video editing or whatever commission info!
I do great pixel art, web design, video editing, music composing and any graphic design task you need help with.
Send me a dm for pixel art, music, video editing or whatever commission info!
I do great pixel art, web design, video editing, music composing and any graphic design task you need help with.
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[RMVX ACE] Looking for help on animating Event Indicators
https://rpgmaker.net/media/content/users/56430/locker/Conguhratzz.mp3

Pls credit to World On Pixels, thanks!

Pls credit to World On Pixels, thanks!
What does it mean to like?
Release the Dead
Release the Dead
SRPG95 Custom Sprites Color Issue
If the default faces aren't using the same palette it is possible they're causing issues. All graphics should share the same palette.
What does it mean to like?
Let's work on your game descriptions!
Now it has enough characters, but it requires a bit of punctuation. If you have trouble with it, try reading it and at the point where you have to stop to breathe add a period or a comma as necessary.
Release the Dead
It can be game ideas that you threw away and didn't get far into creation, too.I appreciate this. Now I can participate.
I have a bit of a thing I never really started properly I think some of you might like. .o.
VX Ace Making dialogue
I love your first sentence because it's often used by people who haven't looked at all. Not saying you're doing the same. It's just a funny coincidence.
Anyway, you can do this in different ways. The most basic method I know for quick NPC making, is to simply use the NPC event's self switches. You use all the self switches you want for different dialogue (up to 5 per event, if you want more, you'll have to use global switches or a variable), and then at the last dialogue, you turn all the self switches off to force it to start repeating the first line.

Anyway, you can do this in different ways. The most basic method I know for quick NPC making, is to simply use the NPC event's self switches. You use all the self switches you want for different dialogue (up to 5 per event, if you want more, you'll have to use global switches or a variable), and then at the last dialogue, you turn all the self switches off to force it to start repeating the first line.

















