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Transferring Hero back to where they were after a cut scene. RMVX ACE

I guess I could put someone in who asks you to do something, which just said in dialogue , will take a few days, so if the player is impatient, or doesn't know what else to do, they can hurry it up by doing that.

I've started putting in the variables but this is turning in to a very messy procedure. Is there a way to extend the event screen, due to it being indented every time I have to put in an "else" case when it comes to conditions

I have a fair few maps, around 284, and about 90% of them are going to be connected to this.

Just as an after thought, how willing would people be just to be set outside the town after the cut scene had finished?

Transferring Hero back to where they were after a cut scene. RMVX ACE

It's a game being set in Judaea at the time of the crucifixion. After the events of the crucifixion, half an hour passes (where you're free to do as you want), then it jumps to the scene outside of the tomb. After that has finished, then it goes back to where your character is.

Anyway, I think it might be safer to go with your idea of a pre-set location, and have a pre-set location in each city/town in the game. I was seeing a few situations in my mind on either being stuck on top of a character or being trapped in a wall.

Transferring Hero back to where they were after a cut scene. RMVX ACE

I've asked for help about this before but things have changed.

I originally was told how to use the "transfer player" using a variable to get the x/y positions on a map. However, now there are lots of npcs in the game who move randomly so there's a chance that the player could be warped back and be unable to move due to being on the starting position of an npc.

I'm now thinking of changing this with a variable for a different number for each map in the game, and the player being transferred to a location on that map. It isn't perfect but at least they'll be close enough to where they were without screwing anything up, movement wise, with other npcs.

I just thought I'd ask for some opinions on this before I go ahead with this idea.

Cheers

Will a custom game over screen for one game affect all games? RMVX ACE

I've made a custom game over screen for my game. I was just wondering if this screen is now going to appear on every rpg maker project I make?

If it does, how can I make it not affect them?

I read that you have to put it under the series of folders which go under Program Files, not the ones which appear in My Documents.

How to make a fence who will only buy stolen items? RMVX ACE

Thanks again, Trihan. I appreciate the help.

How to make a fence who will only buy stolen items? RMVX ACE

Hi there

I've tried adjusting the script to make it include weapons and armour as well (as there are plenty of tunics, togas, etc, in houses), but obviously something is wrong.

When I try to run the game it says

Script '$game_system.enable.fence_trial' line39: SyntaxError occured.

unexpected $end, expecting keyword_end

(Note: I changed this to have _trial on the end so I wasn't interfering with original script which worked fine).

I'd also like to make it that only "Sell" is available, not "Buy".

Could somebody take a look at this and tell me what needs to be fixed?

Cheers

How to make a fence who will only buy stolen items? RMVX ACE

Thanks Trihan. Is it possible to modify this so it also allows weapons and armour to be sold, and to make it that there is only the option to sell. Sorry about not asking about this earlier.

I'm assuming that to enable weapons and armour I'd just need to add under

def enable?(item)
def enable?(weapon) and def enable?(armor)?

and add for this one

$game_system.fence_enabled? ? tri_mwv_enable?(item) && item.stolen? : tri_mwv_enable?(item)

Replacing item with armor and then another line of it replacing with weapon,
or is it more complicated than simply doing this?



How to make a fence who will only buy stolen items? RMVX ACE

Thanks for the script, Trihan.

Do I insert this script immediately afterwards, Game_Interpreter?

Need a piece of music "Sorrow themed" for game. RMVX ACE

Sorry that I misread your message. I've found a couple which will be suitable.

Thanks for the help.

How to make a fence who will only buy stolen items? RMVX ACE

Hi Marrend

Could you let me know where I can find a custom shop guide which will work like that.

I've never been one to make custom menus and shops.