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Event isn't turning. RMVX ACE

Thanks for the answers. I've found the problem.

I didn't realise that I'd named to events the same name. The other one was invisible so of course I didn't see anything happening.

Thanks for the help anyway.

Event isn't turning. RMVX ACE

This event isn't turning. There isn't a switch which is blocking it as far as I can tell, and since it's only turning, another event nearby shouldn't be affecting it.

To try to cover everything which might be causing it, this is what the Move Route looks like right now.

Event Name: Wait
$> Direction Fix OFF
$> Through ON
$> Turn Right
$> Through OFF

Is there a way to make the timer invisible in vx ace?

Thanks for the response, Kaneshon.

I found the solution elsewhere. Sorry that I didn't get around to posting a message earlier saying that I'd found one.

Is there a way to make the timer invisible in vx ace?

What I said in the title.

If this isn't possible. Is there a script which will do this?

Cheers

Right dimensions for a file for a character riding a horse, etc. (RMVX ACE)

Hi Mirak

Thanks for providing the dimensions. I've finished the character and it looks good.

Right dimensions for a file for a character riding a horse, etc. (RMVX ACE)

Thanks for the info. I'll see what I can do from here.

Right dimensions for a file for a character riding a horse, etc. (RMVX ACE)

I need to draw a character who is riding an animal. I've read that this is based on the dimensions of the file e.g. 768 x 512 pixels. I've come up with these numbers by doubling the amount used for a normal character set. Would this be suitable?


Could someone direct me to a template which I could use, please?

Making the character generator put more than one character on a file, is this possible?

It's the generator which comes with VX Ace.

Making the character generator put more than one character on a file, is this possible?

Thank you. From the looks of the information you've given me, it's best to keep going the way I am.

Making the character generator put more than one character on a file, is this possible?

I was meaning characters rather than faces for the characters. Does it really make much of a game size difference if you just have it create characters by it's default means or should I combine them in to files with 8 characters in each file?