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Every Vote Counts Review

Thanks for making another review, TheRpgmakerAddict!

They're always appreciated. :)

P.S

Thanks for pointing out the details regarding the journal giving no directions, and of Emma appearing outside the government buildings prior to her being involved in the story. The data centre is quite difficult to work out how I'm going to do it, as it's meant to be a puzzle, but it seems to come across as rather vague. I'll see if I can put in an extra clue or something in there to help users along.

Every Vote Counts

Post Updated: 04/25/2024

Hi Prajna, I appreciate the feedback. I'm beginning to work on fixing the bugs and playing through the game again.

Might take a little bit longer than I usually do, trying to take a less stressful approach to this hobby now. I have to remind myself IT ISN'T A JOB / IT'S FOR FUN! :)

Every Vote Counts

Oh, it's probably the 3x multiplication table then. 3691215. I sincerely hope this works, I've had other questions about the puzzle in the past.

Every Vote Counts

Since I'm no longer working on it, I think it's safe enough to give out the code combinations. Off the top of my head, the first puzzle is

x4 = 48121620

The second puzzle is

x8 = 8162432

The third puzzle is

x12 = 12243648

I hope these are right. You work them out by counting how many "objects" are in the room. As in, everything which isn't the floors and walls, and then using that as the multiplication table. The last one is worked out by how many damaged floor tiles there are.

How would you rank the NES / SNES / PS1 Final Fantasy's in increasing difficulty?

The reason I've decided to focus on the older titles was that they used either turn-based or the active time battle systems, both fairly easy to keep a handle on as opposed to the action system which has seemed to be the standard now. I know that Final Fantasy X is turn-based too but I'm mostly keeping it to the ones I know pretty much like the back of my hand. That way, if she ever does get stuck or needs a pointer, I can help easily. Also keep in mind that she plays the games on the Switch, so that cuts some other titles out too. Otherwise I'd be recommending Chrono Trigger if it was available.

The previous rpgs that she has played have mostly been the Pokémon main series, but as I said, she has branched out a bit trying Super Mario RPG. I just think for doable RPGs which aren't too difficult and having good plots and stories, the Final Fantasy series is a good way to get started. Also these days, the older games are good value for money for what you get out of them. Especially if you haven't played them before.

Anyway, thanks for your responses. I'm glad that my idea of the difficulty of the titles seems about right.

How would you rank the NES / SNES / PS1 Final Fantasy's in increasing difficulty?

Reason I'm asking is that I've suggested to my older sister that she might like to give the Final Fantasy series a try as she played Super Mario RPG and didn't think much of it's plot and story compared to how much she paid for it. I can see what she was getting at as I paid the NZ $80 for it too, and with all the noise which I'd heard about it, I thought it would've been better than what I experienced.

I'm focusing on the early titles as I feel that back then the difficulty and expectations were "reasonable", unlike when it got to 10 and there were the challenges which came across as much as torture to me that I didn't even bother with them, like the Butterfly game and the dodging 200 bolts of lightning. Yes, I know that FF9 had the skipping rope game, but I knew all you got from it was a pointless key item so that could be happily avoided.

So having gotten all that out of the way, could you tell me if you think that this order which I came up with seems reasonable? I'm open to suggestions too, but I tried to rank them by easiest to hardest. This is based mostly all on the battle mechanics and the boss battles, but also taking into account the dungeons to some degree as well.

1. VII
2. VIII
3. VI
4. IV
5. I
6. IX
7. V
8. III
9. II


The Plot to Kill the King Review

Yeah, I can't remember exactly where I put it in. I'm sure it's in there somewhere though.

I'll be honest, I won't be fixing any of the bugs due to me giving up developing projects over health concerns. I tend to get stressed when making them, which produces cortisol, which then caused uncontrollable and unpredicatable blood sugars, and as I have type 1 diabetes, it just became a constant battle. It also comes from part of my personality of the "I'm going to finish this, even if it kills me!" (literally). As such, that's why I've decided to give up the hobby, and therefore only leave my games which I know run properly on here.

The Plot to Kill the King Review

Thanks for another review, I remember reading the one you did for the RM2K3 version of "A Celestial Weapon", and I think you did Standard Disney Fare as well. :)

Love your captions you include to go with the images. Just one thing: When it came to the side quests and the main quest, you do get a journal in the item menu which reminds you where your next objective is if you activate it.

RPG Maker MV or MZ?? Or latest? Best to use?

I'd recommend MZ, simply for the "Preview Move Route" feature. Saves a lot of bother replaying cutscenes over and over again trying to get things right.

What Videogames Are You Playing Right Now?

The Sims 4, purchasing more DLC as I feel like it. With the NES, SNES, and Playstation, Final Fantasy titles put in to the mix occasionally.