MR.NEMO'S PROFILE
Mr.Nemo
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Cavern of Doom
Haha, this looks so cool. Okay, the graphics are in a special style and cool in that way, but it's the old-schoolness that seems to be more than awesome. I'll try it out.
Arbiter: Prototype Review
Hey! A review!
I'm suprised to see such a positive review, and most points you touched that was lacking, I can just wholeheartely agree on.
The battles was to be toned down, and a "sprint" function was going to be implemented, as battles are more of a hazard than a grindfest. And some more interesting skills would have to be applied.
Actually, concerning the second boss (or robot boss, or first, if you didn't battle the gang or the big slime) there is also, besides finding the nade, a choice of using Rebecca's Drain skills (at lvl 2) although that worked out pretty bad. There was also and idea of some hacking mini-game, or rather, some way of passing by the robot if one completed the puzzle fast enough. Also, using electrical damage on robots = insta-gib. I should probably have added that to some npc rather than dreamy quotes.
About the music though; since it's all midi and people use diffrent soundcards, it's kinda hard to control. One of the songs I made for myself (it played outside rebeccas apartment, in the shop-area, I think) was too quiet on my computer, while the boss-theme I made for the Robot-boss was lound and clear. So that's a hard one. I also had some songs that I didn't finish in time or could fit into the game, so when I pick this up again, I will have a mostly original soundtrack.
Storywise, it's indeed extremely much going on, almost too much to handle. I've been working on that department since the beginnning and I am still not 100% finished.
I'm glad you didn't kill yourself over the rushed execution though. There was alot of things that I planned further but didn't really have the time. That is, some extra outcomes before the robot-boss and probably some other choice in the sewers, plus a mini-game (this one optional however) and a nice cliff-hanger to finish it all off. And balancing the battles, plus being able to run for a bit (many players are greatly annoyed by slow walking speed, but I thought that killed off the atmosphere totally).
Cheers mate.
I'm suprised to see such a positive review, and most points you touched that was lacking, I can just wholeheartely agree on.
The battles was to be toned down, and a "sprint" function was going to be implemented, as battles are more of a hazard than a grindfest. And some more interesting skills would have to be applied.
Actually, concerning the second boss (or robot boss, or first, if you didn't battle the gang or the big slime) there is also, besides finding the nade, a choice of using Rebecca's Drain skills (at lvl 2) although that worked out pretty bad. There was also and idea of some hacking mini-game, or rather, some way of passing by the robot if one completed the puzzle fast enough. Also, using electrical damage on robots = insta-gib. I should probably have added that to some npc rather than dreamy quotes.
About the music though; since it's all midi and people use diffrent soundcards, it's kinda hard to control. One of the songs I made for myself (it played outside rebeccas apartment, in the shop-area, I think) was too quiet on my computer, while the boss-theme I made for the Robot-boss was lound and clear. So that's a hard one. I also had some songs that I didn't finish in time or could fit into the game, so when I pick this up again, I will have a mostly original soundtrack.
Storywise, it's indeed extremely much going on, almost too much to handle. I've been working on that department since the beginnning and I am still not 100% finished.
I'm glad you didn't kill yourself over the rushed execution though. There was alot of things that I planned further but didn't really have the time. That is, some extra outcomes before the robot-boss and probably some other choice in the sewers, plus a mini-game (this one optional however) and a nice cliff-hanger to finish it all off. And balancing the battles, plus being able to run for a bit (many players are greatly annoyed by slow walking speed, but I thought that killed off the atmosphere totally).
Cheers mate.
A Game Based On The Second Coming?
*Get your "unfinished" games reviewed*
Music Questions For The Experts
author=myersguy link=topic=1777.msg28374#msg28374 date=1219781621
@ Mr.Nemo : I have actully been into music for a LONG time, and the only reason I am referring to making music as a hobby, is because it is not something I do 24 hours a day. However, whenever I decide to play my keyboard, I love to mess around and see what comes out of it.
Oh, I see. I though you were just jumping at it, freshman like "wohoo i can maek muzak".
author=Karsuman link=topic=1777.msg28381#msg28381 date=1219782702
There are plenty of people with expensive hobbies. Drop the unnecessary negative bullshit. Thanks.
HEY
If I'm poor and like to complain about it, i like to do it right here, ok?
Grand Theft Release Something! IV: Guns of the Patriots [Sept 22nd]
*Get your "unfinished" games reviewed*
looks like an excellent way to get some feedback on my last demo for Solar Tear;
http://www.rpgmaker.net/games/241/
gogogo
http://www.rpgmaker.net/games/241/
gogogo
Obama '08 Fund Razor
author=Karsuman link=topic=1775.msg28311#msg28311 date=1219724177
The views of this post do not necessarily express the views for all of RMN.
Though probably most of us. =)
oh shi--
Grand Theft Release Something! IV: Guns of the Patriots [Sept 22nd]
author=brandonabley link=topic=1778.msg28384#msg28384 date=1219783313author=Mr.Nemo link=topic=1778.msg28377#msg28377 date=1219781777
well uh
given the overwhelming amounts of feedback I got last time, I might have to think about this one.
eh.
Are you being sarcastic because I remember your game being on a crappy server and being impossible to download or something and you were out of the country on a week-long bender or something so you couldn't fix it. DON'T BE A BAD SPORT.
but that's not my thing, i'm not very much into gymnastics at all
anyway, it's enough for me to put the game on ice and with something new (it's over four years old). if I can get myself to touch rpgmaker again. or anything else, but with a set date in september, chances are I won't have enough time to learn a new program properly, and foremost, make the graphics needed.
I might make up my mind tomorrow if I can make an effort to try and participate or not.













