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Phantom Legacy (Part 1)
author=Nightblade
Looking at it, I understand now. I didn't use battle events, I used party exhaustion as the trigger. Party exhaustion apparently. takes into account the MP, so if someone started the battle with a skill; the attack won't trigger.
Oh god...this is it.
Everything has to be a switch in the dbs if you want the closest chance of a 100% trigger. I'm going to take a look at some of the events to see what the issue might be.
Forever's End
There are a lot of things that can cause lag in rm2k3. I didn't encounter any while playing, but my computer is very powerful. For starters, you should probably count how many parallel processes you are running in your common events and maps, Nico. Calling events through actions and using labels is a lot more effective. No amount of wait conditions can help your game if you have a lot of parallel processes, since those are constantly on no matter what.
Forever's End
I played this, and my thoughts are the same as ghost. The last few pages of this game page are pretty deplorable, though. It makes you wish you had more control over your own pride and work.
I believe the potential lies in nicob more so than forever's end. I hope that doesn't come across as insulting. There are issues with this game that took shape from an evolving game developer. The difference in quality between the beginning of the game and a few hours in show this. At this point, it would be better for nico to keep on going, rather than trying to go back and fix his past mistakes. I've said this before, but a game tends to get messy when its been in production for a long time. I've even gone as far to say that there is an actual time limit on production for a persons game simply because of the quality difference you'll see over the course of 1-2 years. I think this is an example of that...
Happy gaming everyone!!
I believe the potential lies in nicob more so than forever's end. I hope that doesn't come across as insulting. There are issues with this game that took shape from an evolving game developer. The difference in quality between the beginning of the game and a few hours in show this. At this point, it would be better for nico to keep on going, rather than trying to go back and fix his past mistakes. I've said this before, but a game tends to get messy when its been in production for a long time. I've even gone as far to say that there is an actual time limit on production for a persons game simply because of the quality difference you'll see over the course of 1-2 years. I think this is an example of that...
Happy gaming everyone!!
Alex Unleashed - Short
Another DBS veteran. Not to mention a nice sprite artist. You are welcome here, ranmaster. Good to see you again!
Alter A.I.L.A. Genesis
Mannux
A Home Far Away
Ascendence
In Praise of Peace
Ascendence
This is quite an ambitious project...can you...do it?
I would like to play a proper release, so please finish soon. This game looks too good, you probably have your hands full. I would tell you to scale things down a bit but...I don't know you that well. Don't be afraid to do that if you need to, though!
I would like to play a proper release, so please finish soon. This game looks too good, you probably have your hands full. I would tell you to scale things down a bit but...I don't know you that well. Don't be afraid to do that if you need to, though!