NEWBLACK'S PROFILE
The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
Search
Filter
Sore Losers: Riot Grrrl
doormusthold.png
Leo & Leah: A Love Story
Loving the game so far. But it's actually pretty tough! (I guess that's a good thing).. It's not a "mash 'attack'" festival at all, not by a long shot. First boss has whooped me twice.
EDIT: the running is broken when I play it too. I've heard about this issue before somewhere.
EDIT: the running is broken when I play it too. I've heard about this issue before somewhere.
VV_Frostbite_Ascendance.png
VV_Frostbite_Ascendance.png
Won't they still technically be panoramas? (if you're using RM) I'm not familiar with how VX works.
That sounds sweet though. I'm kinda sad about the lack of sideview battle system but if it means you can have more fitting enemy sprites at the cost of them being sideways then I guess the tradeoff is alright :P
That sounds sweet though. I'm kinda sad about the lack of sideview battle system but if it means you can have more fitting enemy sprites at the cost of them being sideways then I guess the tradeoff is alright :P
VV_Frostbite_Ascendance.png
I know Versaila, that's my point :P I'm urging for higher standards and demanding both from RM'ers :P
In Ruins Found
I'll have to try it again with nothing running. I probably did have stuff running (I ususally have about 50 things open at a time anyway!). Odd though 'cause I can play a lot more intensive stuff than any RM game on here without any of this business.. I guess that's enterbra!n for you.
As a side note. I'm guessing it was a stylistic choice but.. Where are people's shoulders/arms/bodies?!
As a side note. I'm guessing it was a stylistic choice but.. Where are people's shoulders/arms/bodies?!
Dangerous Dison: Manipulating Degens and Allies
Oh well the missions idea sounds cool. If you're not gonna force anything too much then you should at least definitely make it so that there are some dead obvious wise party choices for certain areas of the game and then vary those no-brainer choices a lot between areas so that even a mildly observant player will choose, at least approximately, the party you'd have in mind for that area. (Say.. High AGI, Fire-weak enemies where you want people to use Dison & Telia?.. As a simple, FF-ish example) and then the player will be like.. "Well considering it's logical to bring this pair along.. Let's see what they can do together."
Alphonse's stuff sounds awesome :P
I've gotta admit I'm a sucker for gameplay gimmicks. It's not all bad though, big game studios are making entire multi-million dollar productions based on a single gimmick these days anyway.
EDIT: Looking forward to seeing what "Wanderer's" (or in my case "Balzac's") deal is in the remake!
EDIT EDIT: Get some nicer screenshots up too!
Alphonse's stuff sounds awesome :P
I've gotta admit I'm a sucker for gameplay gimmicks. It's not all bad though, big game studios are making entire multi-million dollar productions based on a single gimmick these days anyway.
EDIT: Looking forward to seeing what "Wanderer's" (or in my case "Balzac's") deal is in the remake!
EDIT EDIT: Get some nicer screenshots up too!















