NEWBLACK'S PROFILE
The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
Search
Filter
All Hallows' Event 2013 Podcast, Part 4
Your two days of dedication are an inspiration to us all.
Now I will actually listen...
and holy shit the mp3 tags are>:|
(might not need the " ", I don't remember, but yeah)
Now I will actually listen...
and holy shit the mp3 tags are
[mp3="MP3URLGOESHERE"]Text Description[/mp3]
(might not need the " ", I don't remember, but yeah)
All Hallows' Event 2013 Podcast, Part 1
methinks deckiller didn't get the memo on the updated mp3 tags perhaps, they're much more awkward than the old ones so I'm not that surprised.
yes random comments from me would make this so much better.
yes random comments from me would make this so much better.
All Hallows' Event 2013 Podcast, Part 1
Not enough British, I should have been on here too >:|
I think the chorline bleach/ammonia thing was in Silent Hill 3 too, but I'm not 100% sure. It was also in the book "A Child Called It" which I have read for some reason.
Also, the embedded player never works for me on these podcast posts for some reason. Am I the only one >_> ?
I think the chorline bleach/ammonia thing was in Silent Hill 3 too, but I'm not 100% sure. It was also in the book "A Child Called It" which I have read for some reason.
Also, the embedded player never works for me on these podcast posts for some reason. Am I the only one >_> ?
Design & Beauty: A Look At Art Direction
I like it when people get talking about the more nebulous and less concrete (yet just as important) aspects of gam mak. Thanks for the nice read.
"Good" rm2k3 event coding
Final Fantasy Forum RPG Menu
Easy Fade In/Fade Out for RMXP
Mapping Tutorial - Dungeon Hall
Although these screenshots do look nice I've never been a fan of highly irregular architecture when it comes to interior mapping. All these principles could be applied to a regularly shaped interior map still, though.
Calunio's surrealizations on RMN Summer Games 2011
Calunio's surrealizations on RMN Summer Games 2011
Yeah I can't fault this article much. Pretty much hits the nail on the head as far as I'm concerned (I love the WTF Artifice thing, it's something that I really dislike in games and I think it's responsible for ruining the atmosphere in games all too often). Very nice, lengthy and detailed summary of a long month of game making. Nice job Calunio - We need more stuff like this.