NEWBLACK'S PROFILE
The undead are among us,
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
at dawn they shrink back to their silken beds.
They dance by night
and drink the blood
of a child's broken neck.
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Need a completed Japanese RPG Maker 2003 game
Have you tried Seraphic Blue? I'm pretty sure that's Japanese because I think somebody on here is translating it.
RPG 20XX Engine
author=WolfCoderThree words. Common battle events.http://rpgmaker.net/games/2664/syscall/
See number 5.
Ohhh that's genius :D Thanks. Will it be additive? (Events based on global groups + any unique to whatever group.. Or will it override all battle events except the globals when that is enabled?)
Hero's Realm
So, because you foolishly offered nice, unusual classes.. I immediately, foolishly chose nice, unusual classes. (I'm like a child, I can't resist the weird stuff).
My starting party is Holdana the Huntress, Dracus the Warlock (who makes tea every battle), Beatrix the pajama-wearing female engineer (who kills everything) and Cadence the Harlequin. All that they and I wanna know is.. Are we screwed? Will the game be doable with this bunch of oddballs?
TELL ME KENTONA.
(edit: Aside from that I'm really, really enjoying the game so far :D)
My starting party is Holdana the Huntress, Dracus the Warlock (who makes tea every battle), Beatrix the pajama-wearing female engineer (who kills everything) and Cadence the Harlequin. All that they and I wanna know is.. Are we screwed? Will the game be doable with this bunch of oddballs?
TELL ME KENTONA.
(edit: Aside from that I'm really, really enjoying the game so far :D)
RPG 20XX Engine
Sorry to be a botherer :P but...
Three words. Common battle events.
Would this be possible? On my game at th emoment I have to copy, paste and edit 8/9 pages of battle events to every/any enemy party so that my slightly modified DBS even works properly. (All I have is an ammo system, a weapon auto-switch, some switch-skills and some screen tints for HP loss).
All of these apply to character-side variables (character's ammo held, character's health) too which means that, in theory, they could all be covered by common events applied to all battles.
Three words. Common battle events.
Would this be possible? On my game at th emoment I have to copy, paste and edit 8/9 pages of battle events to every/any enemy party so that my slightly modified DBS even works properly. (All I have is an ammo system, a weapon auto-switch, some switch-skills and some screen tints for HP loss).
All of these apply to character-side variables (character's ammo held, character's health) too which means that, in theory, they could all be covered by common events applied to all battles.
powaaaa.png
sun.png
I never knew what they were called before. But I was talking to a friend a while back and I was saying.
"The 90's were about increasing poly counts, the 00's were a decade all about the lighting effects"
And THIS is what I mean by "the lighting effects" (amonst other things). Light reactive texture maps? Almost.
If that makes sense?
"The 90's were about increasing poly counts, the 00's were a decade all about the lighting effects"
And THIS is what I mean by "the lighting effects" (amonst other things). Light reactive texture maps? Almost.
If that makes sense?
Why is there no game over?
author=skylin05
I've checked it, but there was nothing there out of the ordinary.
Then try checking another tab on the db editor? Won't get far without taking a good look around.
Anyway HERE IS YOUR SOLUTION:

Rewards for good blog post.
author=Ciel
if you have 50 friends willing to vote up your content and they can outweigh the vast majority of the traffic coming to the site that we don't see on the forums, yes possibly
Oldies are probably the worst people to put forth an argument that a system like that is unlikely to be abused because you DO have a bunch of friends willing to vote up your content.
The site turns into a popularity contest. Guess who wins?
I'm still for quality control on blogs though.














