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SHOW ME YOUR SCREENSHOTS - Fall Edition

Monopolyo

This guy is either a phenomenal idiot, or a troll. I cannot fathom why people still even pay attention to him.

Still, glad to hear that you're still in the scene.

http://www.youtube.com/watch?v=wn3F9FdOiEY

SHOW ME YOUR SCREENSHOTS - Fall Edition

Do mockups count with crappy placeholders count?



I have been trying to decide on a message box style. My primary concern is screen obstruction, RM2k3 has a low resolution so one has to keep that in mind... However, with that said there is still the problem of over complication. Having to align messages and dicking around with a custom message box might prove to be annoying in the long run. (I remember it being highly annoying back in the day, a very old game of mine used something like example 2)

I have not yet received the art I'm going to be using, so I am not sure how well the art will scale down; otherwise using the default portrait system would obviously suffice here.

Does anyone need a composer?

post=99781
I don't want to show everyone my samples. I'd send them to anyone who PM's me, though.

How about I just PM you and then I could post them up for everyone else to hear?

If you lack confidence in your work, you should go and practice a little more.

RMN Snews - Issue #9

Idunn was originally set to be remade in 3d, somewhere along the line it kind of died; apparently.

Participation in the Game Making Community

post=99603
Actually it's surprisingly hard to make any friends when your opening questions and requests for help are mostly derailed with comments regarding how hopeless you and your project are.


Really, enough with the hyperbolic crap already. A quick glance around here and you'll notice that if anything people are too merciful and considerate of people's feelings. With that said, it is exceedingly rare for new people to even come here and ask for help in their thread. Instead of hanging around they usually just post their game and proceed to wonder why nobody is downloading their masterpiece "Mushroom Kingdom Hearts"

Once again, you have failed to provide a reason that would suggest that people who aren't great at making games could fit in and have friends around here that could help them. I'm pretty sure J-man isn't a widely hated outcast, yet his games aren't exactly highly regarded around here. Yeaster isn't the most popular author either and he isn't widely hated either. Your claims that new members are unjustly antagonized for their work are simply not true.

When we start replying to novice posts with "Get out of here with this faggotry." than you're free to say that.


So as a community member it's not your job to help people who aren't up to your standard before posting a game?


No, it isn't. Unless I'm feeling generous and have a sudden need to waste my time boring myself. Some guy spent 3 hours messing around in RPG maker, hit the submit button and now I MUST go ahead and give this guy advice? The average person will give advice to a new game should they feel so inclined and thats that. Maybe people would be more motivated if they, say know the guy's been posting around for awhile. I'm pretty sure this is nothing new or uncommon.



Helping people with a mentoring system (explaining their mistakes and trying their stuff in a one-on-one type of situation) was a suggested solution. If the new developers who just entered this big bad world of development had some help or a community tolerant of first tries maybe they would get better.


Make - friends. If you can't make friends, read; enlighten yourself. If you can't do that - than you "Wahhh nobody plays my games" is the least of your problems.

We've all forgotten that we didn't start our careers with something as supposedly amazing as Kinetic Cipher. And if you did, well, I guess it's understandable that you can't relate to the people who have to learn those skills by trying and getting help (feedback from friends, trial and error, emulating other people in a welcoming community.)


Again you run your mouth whilst making very little sense. Kinetic Cipher was cited as an example simply because it was a quality game that was overlooked from the developer who (at the time) had a temperament that made me look like a saint.

Now, if you're suggesting that the community I grew in back in the day is very much different from the community hanging around now, you're mistaken. Infact, I wish it was how it is now because I would have learned my harsh lessons a lot quicker.

Back when I was new, I posted mainly in a place called Gormash.net, it was a haven of newbies sharing crappy games and there; I thought I was pretty good. After awhile I released a game called "Valikorlia" and was handed down a harsh review and a wakeup call. From that day I worked and continue to work to improve on all of my weakest areas. The review didn't MENTOR me, he didn't coddle me or give me undeserved praise. He told me how it is and didn't pull his punches. That's what more people should be doing here.

Note : I didn't come in to an established community with 2 posts, a rubbish game and cry "NOBODY PLAY THIS PLACE SUCKS". I actually hung around the community long enough and actually requested a review.

Most of us got that help from our friends or small communities when we first started, these new people could use the same, but we ignore or bash (if they're too vocal with their silly requests for feedback on their amateurish project) instead.


As I had already noted, the smaller communities and the coddling is what held me back. While I will concede that not everyone responds the same to criticism, it is a necessary function that can be solved by making friends. Again, I will reiterate that stating that you need to be a good author to make friends is a an absurd insinuation.

Participation in the Game Making Community

I'd advise against it.

I wouldnt want a prize system either, as it would lead to spam. Makerscore is as useless as post count; and it should stay that way.

Participation in the Game Making Community

post=99562
You want to fix it? Mentor a newbie with your amazing knowledge.

Oh wait, e-effort...

I wasn't aware it was my responsibility to act as a local mentor to random people I've never met, nor do I care to converse with. If I see a game that has a few good ideas / has potential; I'll chime in. If not; try again.

Why don't they put in the "e-effort" to improve their skills in various ways so they can get noticed, maybe put in the "e-effort" to make some friends around the community and get their opinion. You don't need to be good at this to make friends around here.

Easier to deride and tell them they suck and will never be good and to try again after they've improved in some magical land that is not here and doesn't include me nowgoaway.

I'm trying my hardest to make sense of the second half of this statement; but I may as well just give up on that. As far as people getting their feelings hurt, it happens astonishingly little around here; so I'm not sure where you're getting the whole derisiveness thing from.

God, I want to have the talent to have started great at game making and never needed feedback and help, especially when I'm just getting started and have no one else to show/run my stuff by!

Hur hur hur, funny. Honestly though, if the person really wants to get better at doing things, he'll get better. Like anything else, it requires effort.

Maybe only get makerscore for a completed project, to encourage finishing games?

Unless makerscore can be cashed in for money and or porn prizes, I don't see that having an impact at all.

Participation in the Game Making Community

Hellion, Dungeon Crawl, Visions & Voices, Heroes' Realm, Alter AILA Genesis, Uber Quest, Complete Chaos, and several other RM games I can't think of off the top of my head are good as indy games. They're good because they take their, perhaps, tired and tested style gameplay, graphics, and storytelling and use them with finesse to create experiences I've not played before. All of these games were fresh to me, and were thus fun to me.

You might not agree with my examples - that's not the point. My point is - and this may sound completely obvious but it can't be stressed enough - don't try and out-FF a Final Fantasy game! Don't try to out-SMT a Shin Megami Tensei game! You can't win. Instead, use your resources to your advantage and create a unique, fresh experience that the players haven't quite seen before.

If you do, I'll play your game. And I can guarantee I won't be the only one who does so.

While I disagree with about 80% of your list, I'm not replying because of that. You exclaim that these games all did something different to attract your attention, but with the exception of Alter Aila (which just did something uncommon, but executed it really well); nothing on your list actually did that. Hellion, Hero's Realm and Dungeon Crawl are all old school styled games, Complete Chaos is actually heavily inspired by SMT, and apparently a acid trip and Visions and Voices is some kind of... Yeah, I'll skip over that part.

Distinctiveness, while helpful isn't a requisite here.

Participation in the Game Making Community

post=99483
I thought the point of playing/making RM games was to have a bit of fun and kill some time

guess I'm just nuts

Given the reception you've received I don't think very many people have the impression that they would find your game any fun, hence nobody's even looked at it. It's really simple if you actually think about it.

Participation in the Game Making Community

While that all may be true, I don't want anyone to use it as an excuse or a crutch, either. I feel that everything I said previous in this topic still applies and rings true. I've had a ton of fun and enjoyed even the most traditional and 'tried and true' RM games, from the ones that use the same ol' Rudra graphics we know and love to ones that are entirely different. I am aware that some people have different tastes, and there are some people who are cynical and just don't have a good taste about RM games, but I believe that contrary to what it seems to be, the 'average' member here has a lot of games just waiting to be enjoyed.

The crutch would be insisting that there's something wrong with everyone instead of just the crop of games that are going unnoticed.

A lot of the complaints about RM games never really bothered me. The little bugs, nuances, imperfections, and all that with peoples games don't really get to me or prevent me from playing it, but of course I try to tell him/her about it later so that he can continue to polish his game to even something better. Yes, there are some/many mediocre and outright terrible games floating around, for it it's always really been about letting go and enjoying myself, kicking back, putting the game in full screen, plugging in the joypad, and just having a blast with what my fellow developer made.

In other words, I am aware that many games aren't perfect and some are riddled with flaws, but my main advice to the lot of you is to drop the cynicism, stop expecting to be disappointed, and just chill out and have fun.

1 - Please, please stop regurgitating this every nine seconds.

2 - What you may be entertained by is clearly not a view shared by many people; or else we wouldn't be having this discussion. A lot of people have difficulty "kicking back" when crippled / annoyed ridiculous mistakes consistently made with these games. Your views on this matter are oversimplified.

There is absolutely nothing wrong with Fallen Griever's reviews.

"Dropping the cynicism" is just another way of telling everyone to settle for mediocrity; and I sorely hope nobody actually takes what you say to heart. I'm not going to "kick back" and force myself to play something I find uninteresting just to spare someone's feelings.