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Dawn's Light

Grandad: Stoooooop

Oh come now, don't be so relentless. I'd say it's about on par with FF4: The After Years, and we all know how GR8TT that game was. That means it's good enough to be on the wii!

It may only be October, but I feel confident that Dawn's Light is the best independent game release of 2009. It's so good that I wish it were possible to see a DS or WiiWare port of it. Dawn's Light‘s greatest point is the wonderful script and writing

Please tell me where you saw this. Please.


So Karsu and I were thinking about making a crappy RTP game to sell because we saw this game a few weeks ago

. . .

Dawn's Light

EDIT: The best part is that this probably has more sales than all of your games have downloads.


I'd be surprised if more than 10 people actually bought this.

Dawn's Light



I had no idea he was spider man.

Dawn's Light

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Yeah, that's kind of the problem.

Like I said, this is a situation where you can't judge a book by its cover. The game itself is pretty good, it's just that the people who made it so far haven't done an especially good job of selling it.

I fail to see how this is the case. If this guy's idea of "Unique Dungeons" is a LAVA CAVE!; I'm going to have to pass. That one line (though there are many others) tells me that this guy delusional...at best.

In case anyone needs any more enticing to throw away twenty dollars I'd like to add that Dawn's Light streamlines the JRPG formula in some really neat ways. Example: save points in this game are represented by books, and books can be found everywhere you might normally find a book, like in houses or shops. Another example: instead of having treasure chests hidden all over the place or even having random items hidden in every closet, pot, etc. in the game, all items can be found inside of barrels that can be found all over the place.

...This doesn't sound impressive at all.

These things don't sound like much but the fact that the creators put this amount of thought into the game's design rather than going with the regular JRPG formula and throwing sparkly save points and treasure chests in that make no conceptual sense says a lot for Dawn's Light, I think. I know that this is a pretty hard sell but from the limited section of the game I have played I am sure that this is not shit.

If this game made any significant changes to the formula, you would have went ahead and listed them... Or perhaps you'd prove me wrong right now and actually give us a good reason why I should spend 20$ on a game who's noteworthy innovations include "Save points in bookshelves" and "Treasure in BARRELS".


It's obvious you made the game, why are you plugging it here when advertisement for your own game isn't allowed in the forums.

Don't jump to conclusions.

Dawn's Light

Looks like shit. The majority of the trailer (You know, the thing that's supposed to entice me to buy something) is an RTP character wandering around some very bland locales... Against a backdrop of really generic sounding music.

Favourite Food

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GLAD YOU'RE COMBATING STEREOTYPES ABOUT THE BRITISH DIET ::)
I don't care about that, those are my favourite foods. I always have a full english and a roast on a sunday. It is the best.


It may not be necessary to consume an entire wicker basket for breakfast.

Goodbye RMN!

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Hello RMN.

Quite simply, I'm fed up of how I'm treated here, and I'm leaving. People constantly criticising what I say and insulting me and my games (http://rpgmaker.net/games/1144/blog/1589/) without even playing them first is not the reason I got into game making.


So from this we can gather that you're mad because somebody gave you a bad review? What's even more humorous here is that you're stating this after feigning grace in your own blog's comments. "Thank you for playing" indeed.

Now I accept constructive criticism (yes even the negative stuff) but you don't give that to me here, you turn my shortcomings into insults and specifically try to hurt me with them.

This is not a review (http://rpgmaker.net/games/1144/reviews/454/) for example, this is simply a long string of insults and jokes that make light of my game. I accept that Darken didn't like my game, but he/she could just write a normal, well put together review saying why he/she didn't and offering helpful suggestions, but no, that is a bunch of jokes and insults. Everyone in the RM community whom I have shown that review to agrees; it's just a bunch of insults.



I think you're a little confused about how the world of criticism works. You don't get to pick and choose how the person talks about your game. Said person is not obligated to spare your feelings, nor are they required to give you positive reinforcement. They are also not required to give you hints tips or suggestions on how to better the game. This is not an RMN thing, this is an everywhere thing. Instead of complaining about the review, or this "harsh treatment" you should be thanking them for their thoughts.

Hell, I wish people who didn't think much of my game posted their thoughts more openly. One guy was even forced to PM me awhile ago about Phantom Legacy because he didn't want to deal with disgruntled fans who may have disagreed with him. Seriously; this garbage needs to stop.

Anyway, I'm out of here. Learn to be a bit less elitist and you might become a bit more of a welcoming site for unfamiliars and RM newbies to hang around on. You can't decide to hate someone because they made one bad game or said one wrong thing in a post.

P.S Don't worry about me trashtalking your site. I'll allow others the chance to try and fit in here before they too see that they're not wanted either. You've made me upset, I really had a better opinion of RMN before I started posting here.


Nobody hates you because of your games. Nobody you'd want to bother talking to at least. People hate you because of your lousy attitude, evident in this post. Do I need to post the examples again? I thought we just went over this during the whole "Loveless Entertainment" saga.

The importance of Music in a game

It's easy to have a good soundtrack in your game using unlicensed music,


It's easy to just throw in a bunch of tracks you like. It's difficult to find the track necessary to fit both a scene, and your game's style.

but everytime I tried to say anything, resistance was encountered. That's really not my fault.


wat

The importance of Music in a game

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Music is only an enhancer. If Donkey Kong Country sucked it wouldn't matter that it had the good underwater ambient music.
I fail to see what you're trying to argue.
post=101090
...
I would immediately stop playing a game that wasn't fun, no matter how good the music is.


Now I really can't help you if you really don't get it this time.


I don't get it.

The importance of Music in a game

My 2k3 copy was purchased legally in Japanese and patched legally to English in accordance to my right as an end-user to modify it to meet my accessibility needs (in this case, language). All of my graphics and music are either open-license, created by my me, or created for that specific project and handed over.

It's a trap, or I'm giving this guy too much credit. I'll explain.

Oh, my mistake. I didn't think everybody was using licensed game makers and owned the rights to all of the resources in their game so they could legally sell it for money. I missed that memo.

How the hell did you even stretch this so far? I'll recap for everyone to ensure we're on the same page.

1- You mention it's exceedingly easy to have a good soundtrack

2 - Another person remarks that it takes effort to create a good soundtrack

3 - You proceed to reference how certain movies use licensed music in their films (Hint : Read the topic)

4 - Another poster notes that the creators paid for said licensing

5 - You - *somehow* link this to rpgmaking and the use of ripped media.

In summation : What the fuck?


As far as the actual topic is concerned, the most reasonable conclusion has already been reached. It would depend on the actual game itself. While most games use and benefit a great deal from having a good soundtrack, there are some other games that can do well with a limited or even no soundtrack. It depends greatly on the type of game you're making, regardless of genre.


Mala : I agree, it is strange. You must hate a hell of a lot of OSTs. The selection you posted is even more perplexing.