NIGHTBLADE'S PROFILE
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Aedemphia [NOT MINE]
This is pretty old, the graphics are stunning but the game in practice needs a lot of work. Hopefully, he's working on fixing it up; because it would be a shame to see all of that work go to waste.
Screenshot Schmeenshot
Well this is a bit unusual. If you want to know what tracks Im thinking of using, it would be either this.
http://au.youtube.com/watch?v=XP-2gDngxjo&feature=channel_page
or
http://au.youtube.com/watch?v=aAQtXKu-kNI
I'm strongly leaning towards the first though...
http://au.youtube.com/watch?v=XP-2gDngxjo&feature=channel_page
or
http://au.youtube.com/watch?v=aAQtXKu-kNI
I'm strongly leaning towards the first though...
Screenshot Schmeenshot
author=Max McGee link=topic=2555.msg52983#msg52983 date=1230620084
Neither is repulsive but I gotta ask....
Phantom Legacy....Arabian Nights?
I prefer the former but it's not really a big difference.
I've been itching to make this town ever since I finished Deimos' fortress.
It's going to have this desert town marketplace type feel to it; it's going to be a lot of fun to make.
Screenshot Schmeenshot
Which is less repulsive?
Without sand Weather effect.
Or
With sand weather effect.
Looking back, I probably could have stood to take a better screenshot of the entrance, oh well.
Without sand Weather effect.
Or
With sand weather effect.
Looking back, I probably could have stood to take a better screenshot of the entrance, oh well.
What annoys you in a game?
As far as annoying things in videogames are concerned, I'll throw this out there: I've become more and more annoyed with linear storytelling in RPGs these days, and more and more enamoured with emergent gameplay/storytelling. There's nothing worse to me now than doing something awesome only to realize that it was essentially fated by the developer, and nothing better than doing something awesome and realizing that the guys who made the game probably had never even considered anything of the sort.
Not that I think there isn't room for linear stories in games anymore; they're just not really what I'm into lately.
I actually think quite the opposite on that subject. After trying really hard to like Fallout 3, I couldn't bring myself to. I guess rummaging through garbage whilst wandering a wasteland doesn't appeal to me. It felt like I was playing a sparsely populated MMORPG. I couldn't shake the feeling that no matter what I did, It really wouldn't shape or change the story too drastically.
Pictures of your desktop!
author=Tau link=topic=2780.msg52930#msg52930 date=1230602575author=Fallen-Griever link=topic=2780.msg52921#msg52921 date=1230598247What the fuck is that?
You mean Johnny 5 2.0, right?
You don't know who Johnny Five is?
http://www.youtube.com/watch?v=l30sOEv_JUc
:The Game Making Drive/Blog Topic
I'll make my first post here.
Phantom Legacy ~
Fixed up a snickering animation sprite.
Finished a cut scene.
Finished off the gate level to the next town.
Played Left 4 Dead
Went back and fixed up the dialog for the first meeting with Bishop.
Fixed a walking speed bug that appeared during a random replay of the Bishop boss battle.
Up next! ~~ ~... ~
Remaking the pestilence battle animation
Fixing the transition for Lilith's special melee skills. (So she doesn't just appear in place after the skill fires.)
Phantom Legacy ~
Fixed up a snickering animation sprite.
Finished a cut scene.
Finished off the gate level to the next town.
Went back and fixed up the dialog for the first meeting with Bishop.
Fixed a walking speed bug that appeared during a random replay of the Bishop boss battle.
Up next! ~~ ~... ~
Remaking the pestilence battle animation
Fixing the transition for Lilith's special melee skills. (So she doesn't just appear in place after the skill fires.)
Pictures of your desktop!
Phantom Legacy (Part 1)
Tyranos, I started working on this project almost as soon as I finished making demon legacy. There's a demo download if you want to try it out before it's done.