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The game with no nc̶̬̀o̴̟͑r̸̰̕r̷̞̽u̵̳͊p̸͙̈t̶̖̆e̶̘͌d̷͐ͅ
Melon Journey
Important note: Melon Journey: Bittersweet Memories is now out!
(I have nothing to do with its development, I'm just happy to see it out! It's for switch/PC and others!)
(I have nothing to do with its development, I'm just happy to see it out! It's for switch/PC and others!)
Guess the RPG from Only 3 Tiles
18 / 30 for me, some i just would not have gotten the titles to, some I just didn't really recall. The ones I didn't get:
- Final Fantasy 6
- Live a live
- Illusion of Gaia
- Golden Sun
- Lunar Legends
- Terranigma
I forget what else
- Final Fantasy 6
- Live a live
- Illusion of Gaia
- Golden Sun
- Lunar Legends
- Terranigma
I forget what else
Holdana.PNG
Homage to Final Fantasy (I) - Possible Chain/Stitch-together Game
Starting pixel art?
Fighting game style is definitely hard and not one to start with! You don't have to show them online but it helps to replicate and play around with existing sprites so you get an idea of how they work. Also, learning how to use the grids in the art program you use is good too, helps you align stuff better.
I do agree with Darken, going low color / low res helps and also I feel it helps with thinking about how the forms and everything look. NES and Gameboy / GBC sprites/Tiles are good to learn from!
I do agree with Darken, going low color / low res helps and also I feel it helps with thinking about how the forms and everything look. NES and Gameboy / GBC sprites/Tiles are good to learn from!