OCEAN'S PROFILE
Freelance pixel artist, RPG designer, and hungry... for fooood.
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Your Priorities
Gameplay is always my top priority. Frequently I'll think of a battle system or some other system first, then base everything else around it as I think of it. I couldn't care if there's a deep plot or not, I would be fine with them staying at home and occasionally going to the store to buy strawberry cake if the characters are good, the gameplay is fun, and there's humor (Not a stupid kind of humor). I actually hate it when they make the plot incredibly complex and throw so much stuff at you.
My priority:
-Gameplay
-Good Characters
-Humor
-Music
-Art
-Story
I have tons of paper/word documents/excel sheets on battle systems, some other systems, balancing characters, and those kinds of ideas. I like a good variety of things to do as well. I want to make the game fun to play before I do anything else. However, I don't consider difficulty as a part of this, and I tend to keep my games in the Easy side of the difficulty scale. I think higher difficulty levels just get frustrating more often than they are fun. Once I got that down, then I go and think of the characters and how they'll interact with each other, their personalities, and how they'll respond to situations.
I usually like to put in humor in the games, I just can't go without doing so now, I get bored when making a completely serious game. I'm not a fan of dark games or horror games either, I like lighthearted stuff.
Then comes Music. Personally, I find Music to present an atmosphere better than artwork can, I would rather have a great soundtrack with bad graphics than great graphics with bad soundtrack. Hearing stuff like Final fantasy music, Grandia music and so on really ruins the atmosphere for me. So even if the game I'm working on doesn't have original graphics, I would really want the soundtrack to be original.
Graphics are next. Even though I like doing graphics, it alone doesn't make a good game, but can make a game stand out and create a nice atmosphere if done well. I'm not one that thinks that graphics aren't important, but they aren't as important as the above for me. As long as the game doesn't look terrible or incredibly generic, then I'm fine.
My priority:
-Gameplay
-Good Characters
-Humor
-Music
-Art
-Story
I have tons of paper/word documents/excel sheets on battle systems, some other systems, balancing characters, and those kinds of ideas. I like a good variety of things to do as well. I want to make the game fun to play before I do anything else. However, I don't consider difficulty as a part of this, and I tend to keep my games in the Easy side of the difficulty scale. I think higher difficulty levels just get frustrating more often than they are fun. Once I got that down, then I go and think of the characters and how they'll interact with each other, their personalities, and how they'll respond to situations.
I usually like to put in humor in the games, I just can't go without doing so now, I get bored when making a completely serious game. I'm not a fan of dark games or horror games either, I like lighthearted stuff.
Then comes Music. Personally, I find Music to present an atmosphere better than artwork can, I would rather have a great soundtrack with bad graphics than great graphics with bad soundtrack. Hearing stuff like Final fantasy music, Grandia music and so on really ruins the atmosphere for me. So even if the game I'm working on doesn't have original graphics, I would really want the soundtrack to be original.
Graphics are next. Even though I like doing graphics, it alone doesn't make a good game, but can make a game stand out and create a nice atmosphere if done well. I'm not one that thinks that graphics aren't important, but they aren't as important as the above for me. As long as the game doesn't look terrible or incredibly generic, then I'm fine.














