OZZYTHEONE'S PROFILE
I'm a student from Paraguay that likes to design and play a lot of games.
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
Having said that, I've also made sprite animations in the past and I'm still doing some when I have time.
Update: I haven't made sprite animations in ages lmao
Here's a link to my Newgrounds page: http://osatouchiha.newgrounds.com/
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[RMVX ACE] Help with using trigonometry for a stealth system
author=Kyoui
Have you tried Vlue's proximity script?
From what I remember it should meet your criteria.
Could you link it? I can't seem to find it anywhere.
Quatrz Set + Weird Walls
Although I know that these tilesets were probably carefully planned, I can't shake the feeling that they were randomly hued to some extent. They are amazing tilesets and I'll make sure to credit you and PM you if I ever use them.
Thanks for sharing these with us Liberty!
Thanks for sharing these with us Liberty!
Bloody Water
Wow! Seeing these tiles makes me wanna add a sudden horror twist to any game! They look really nice and knowing that they can be used for non-commercial games makes them that much more appealing!
Thanks for making all these cool tilesets Liberty, you're amazing! -_-)b
Thanks for making all these cool tilesets Liberty, you're amazing! -_-)b
[RMVX ACE] Help with using trigonometry for a stealth system
Hi there RMN community, I'm already working on my next game and hit a huge roadblock in the process: making a functional stealth system with the help of trigonometry.
Here are some more details:
The game engine is RPG Maker VX Ace.
The system will give guards a cone view range and also detect if their sight is blocked by a wall or an object. I was already able to make this work but only when guards look in a straight line. It is in my understanding that giving them a cone-like view range is easier with trigonometry. Just to be clear, I want there to be almost no scripting, it is in my understanding that you can access the trigonometric functions with scripts and that is the only usage of scripts I want in the stealth system, if possible. I'm quite adept with common events but have very little skill with scripting. Because of that I would like someone to help me develop this system, two (or more) heads work better than one.
The game in question will not be commercial.
Thanks in advance for any help and have a nice day!
EDIT: After looking over my post again I realized I wasn't being specific enough, what I'm looking for is a way to call the trigonometric functions through a script, it doesn't need to be anything super fancy. I just want to acces the trigonometric functions to alter some variables.
Here are some more details:
The game engine is RPG Maker VX Ace.
The system will give guards a cone view range and also detect if their sight is blocked by a wall or an object. I was already able to make this work but only when guards look in a straight line. It is in my understanding that giving them a cone-like view range is easier with trigonometry. Just to be clear, I want there to be almost no scripting, it is in my understanding that you can access the trigonometric functions with scripts and that is the only usage of scripts I want in the stealth system, if possible. I'm quite adept with common events but have very little skill with scripting. Because of that I would like someone to help me develop this system, two (or more) heads work better than one.
The game in question will not be commercial.
Thanks in advance for any help and have a nice day!
EDIT: After looking over my post again I realized I wasn't being specific enough, what I'm looking for is a way to call the trigonometric functions through a script, it doesn't need to be anything super fancy. I just want to acces the trigonometric functions to alter some variables.
The ban wagon
The ban wagon
kalledemos: Banned for thinking he's above the rules and banning 3 people at the same time, also banned for having a live fuse sticking out of his hat thing.
Whatchu Workin' On? Tell us!
After playing around with common events, variables and reading these tutorials, I was able to give guards a view range AND make them unable to spot the player through walls! :D
It is worth mentioning that I didn't directly copy all the instructions on these tutorials, I tried my best to replicate them by using my own logic, that's the best way to truly master the engine in my opinion! Big thanks to Sated, for pointing me towards those tutorials!
It is worth mentioning that I didn't directly copy all the instructions on these tutorials, I tried my best to replicate them by using my own logic, that's the best way to truly master the engine in my opinion! Big thanks to Sated, for pointing me towards those tutorials!
The ban wagon
[POLL] Would you be interested in a RMN meet?
I would love to take part! Only problem is, money=0 + live in South America. :D
Hope you guys can have a nice time wherever the meeting will take place.
Hope you guys can have a nice time wherever the meeting will take place.













