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PUDDOR'S PROFILE

Puddor
if squallbutts was a misao category i'd win every damn year
5702
aren't you tired of being nice? don't you just want to go apeshit?

there's words for people who use AI instead of hiring artists and I'm not allowed to use them here, but i hope they know i'll see them in the northern territory
Nachtheulen
Two vampires. One plot to change all they know.

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RMN Snews - Issue #23

1. What is your personal TODO list? (projects, initiatives, even personal life stuff like 'get a job' or 'finish school' or 'get fit' if you want to share that)
1) get a job
2) graduate
3) misao
4) get into the commercial biz
2. How many other RM or dev communities are you active in?
just this one. I was around on RMW for a bit but I'm not there much these days.
3. What is your current role at RMN?
bitter asshole. Idk I give crit sometimes? FF fangame machine?
4. Are you satisfied with your current participation on RMN?
No. I gotta step up my game.
5. Do you feel you are empowered to accomplish what you want to accomplish?
Yeah. I'm feeling really pumped this year.
6. What are you expecting from me?
Hmm...just keep the site going I guess?
7. What aspects of RMN are you disatisfied with or concerned about? (functionality, trends, certain members, leadership, etc...)
My primary concern...probably the lack of mobile accessibility at this point. Even RM games aren't mobile compliant and the site reflects that, the game pages + forums aren't necessarily an exclusive thing...but RMN crashes my Safari/Chrome browsers on my iPhone 5 pretty regularly. Just a dedicated mobile site would make it a bit more accessible. (But that's a lot of work).
8. If you were running RMN, what would you do? Who would you recruit to help you?
i'd have to give it a lot more thought than you're expecting from this little questionnaire (because I'm a bit finicky).
9. How long do you think you will be with RMN (in any capacity)?
until I get a misao so forever
10. Is there anything you wish to say?
Not particularly!

Game Mechanics and Pacing

This is really going to come in handy with my later games. CC suffers really badly from the pacing, and with what I've learned and this article I think I can make something well-paced, finally.

RPG Maker Lingo

You also need to include the .dll's and all fonts used.

Stupid .dlls.

RMN Game Roundup - 2nd Quarter 2011

I will make into the third quarter! I SWEAR

Demo is Short for Demonstration, People!

author=Lennon
But it's better to only release a bite sized chunk that shows off the main features of the game. Why make us play 5/6 hours to get crucial feedback when you can make an hour long demo and get feedback on the most important things?

If you want advice on other things, you can hire some testers to play longer releases, or just hook up with a buddy on AIM and ask them about it. It's just odd to release almost a quarter of the game to the public. If I played that much, I want to play the rest, not wait until it's done then probably have to replay it again and finish it.


This exactly. Though yes, one of my issues is calling alpha releases demos, the fact of the matter is that many developers aim towards new 'demos' and don't really seem to be looking for feedback as much as you think they are. A test on systems and such only requires a small demo; if you want feedback on maps, post images. Images and videos tend to get more feedback, from my observation, than releases do anyway.

This week in blogs Week #8 2011

I blog because I like to update. At least my blogs usually have content in them.

Jaysis has it been four months? *works*

Five Strategies for Better Game-Making

I always thought I was being stupid when I went into great detail to not only analyze the bigger picture of my characters but the smaller details too. And not just my fan-games, I love just about every character I've made because...well, because. I am God and I love my creations, even though I make their lives horrible :3

But I guess it's not as stupid as I thought.

FOCUS. Love it. I love this article, Soli <3

Why Plagiarism Matters

Why the hell did I post in this topic? Ok, this issue is important but guys, the more you debate it the more redundant it's going to seem. I for one am not going to read through 7 pages of messages.

Why why why why did I post in this topic way back when and condemn myself to notices spam...

Why Plagiarism Matters

comment=38679
You can patent gameplay processes. Square have a patent for ATB, for example.

Oh dang. ATB is one of my favourite types of battle system...-.-

Copying existing systems is basically what I rely on because not only can't I code, I also have difficulty coming up with something new.

Simple Instructions and Tips if you’re having difficulty installing a Game.

Ahh, ok. I've never played Yume 2kki before so I didn't know it had that requirement. I'll add it as a possible need.
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