PUNKITT'S PROFILE
Just a dog makin' games. Shoot me a PM anytime!
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rocky_marsh.png
rocky_marsh.png
Oh, goodness, I've completely forgotten to add in the lighter shade on the seashells! I'll get right on that, just you wait!
Screenshot Survival 20XX
Oh my, these look absolutely gorgeous! My only nitpick is that the Face art is a wayyyy higher quality than all the other 16(?)-bit sprites.
Screenshot Survival 20XX
Screenshot Survival 20XX
Toys.png
Couldn't tell the note was a rug, but I'd wisen up real fast once I walked on it. I really love the look of the room, though.
Oh, good, so I'm not the only one that noticed the toybox perspective. Some of your assets (Like in here) are kind of perspective wonky. I think it still fits the weird nature of the game, though.
Oh, good, so I'm not the only one that noticed the toybox perspective. Some of your assets (Like in here) are kind of perspective wonky. I think it still fits the weird nature of the game, though.
[RMXP] Diagonal Movement script
My friend is making a game in XP, but he can't find a diagonal movement script anywhere. I can't seem to find one, either. I don't have the engine, but does anyone have access to a script like that that they could use?
Post an insane lie about the person above you
Screenshot Survival 20XX
@Infection Files
Shoot, the photo graphics make some really interesting visuals. I'll keep my eye on this one!
@Dookie
Goodness, I love the way everything looks. Simply fantastic.
If you want to imply its confetti, then I'd suggest making it 'floatier.' Like, say, have it kind of explode upwards from the top of the character and then descend. Still a cool effect you've got already, though.
Working on fishy village stuff. I'm gonna move some spots closer together. Currently going for a Cave Story-sorta feel.

(oh god that red fish. that's the .gif compression, not what he actually looks like in game!!)
Shoot, the photo graphics make some really interesting visuals. I'll keep my eye on this one!
@Dookie
Goodness, I love the way everything looks. Simply fantastic.
If you want to imply its confetti, then I'd suggest making it 'floatier.' Like, say, have it kind of explode upwards from the top of the character and then descend. Still a cool effect you've got already, though.
Working on fishy village stuff. I'm gonna move some spots closer together. Currently going for a Cave Story-sorta feel.

(oh god that red fish. that's the .gif compression, not what he actually looks like in game!!)













