PUNKITT'S PROFILE
Just a dog makin' games. Shoot me a PM anytime!
Search
Filter
Screenshot Survival 20XX
home4.png
I honestly thought the character's colors looked out of place next to the light. Maybe they'll change when she steps into the light?
[Poll] A poll and discussion about random battle encounters: how they may be implemented.

That's true. But I hope everyone knows what I mean! The core mechanics of the game and the presentation itself meant nobody minded the random encounters.
New_canvas.png
Castle01.png
[Poll] A poll and discussion about random battle encounters: how they may be implemented.
Yeah, sure, thanks for the suggestions! I intend to give them a shot.
Back on topic, I guess random encounters all depend on how your game mechanics work. Pokémon (sorta) and Undertale got it right, but only because of the rate of encounters and the actual way battles play. In a game like MOTHER/Earthbound Beginnings, the battle system is very simplistic and enemies are tough, so it annoys a lot of people and seems offputting in comparison to the other games in the series, which do overworld enemy encounters instead to negate the issue the first one had (somewhat.)
Back on topic, I guess random encounters all depend on how your game mechanics work. Pokémon (sorta) and Undertale got it right, but only because of the rate of encounters and the actual way battles play. In a game like MOTHER/Earthbound Beginnings, the battle system is very simplistic and enemies are tough, so it annoys a lot of people and seems offputting in comparison to the other games in the series, which do overworld enemy encounters instead to negate the issue the first one had (somewhat.)
Castle01.png
Ooh, good use of the MOTHER 3 tilesets here. The only thing I'd think to change is the chest. It's the only thing in the room without a black outline so it looks strange compared to everything else.
Screenshot Survival 20XX
These are some pretty cool advances! Corf, your town looks great but the single-tile-wide stairs look kinda strange because the side stairs look two tiles wide in comparison.
Meanwhile, have a vertically scrolling area I'm working on.

Meanwhile, have a vertically scrolling area I'm working on.













