PUNKITT'S PROFILE
Just a dog makin' games. Shoot me a PM anytime!
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Screenshot Survival 20XX
author=Chilly-Pheese-Steak
I've been fixin' up my menus. I've finally converted all my characterset based menu movements into pictures.
Here's my clothes changing system in action:
That cheerleader outfit is fairly new. Here's a sneak peek at one of the attacking animations:
everything looks so top notch my GOODNESS
screen2.png
Screenshot Survival 20XX
author=alterego
@Punkitt: Following up on Versalia's observation. Maybe make the "sweat" blue? Unless that animation and that background are not exclusive to the Bee enemy, in which case it stands to reason that unfortunate combinations are bound to happen. Other than that, I really like the style of your battles. Are you making an Earthbound fan game perhaps?
Ghhhaaahhh it's not sweaaatttt the bee's not sweatinggggg
They're not exclusive to the bee! The noise lines are used for many other things. I'm glad you like the style, though!
Screenshot Survival 20XX
Oh, the bee isn't sweating! The snail is. The yellow lines are supposed to connotate talking or making noise. A neat little buzzing noise accompanies the move!
Screenshot Survival 20XX
@Erave
Oh man, those look absolutely fantastic! Everything I've seen of this game has been completely wonderful.
In the first pic, though, the overworld one, the water looks really...muddled. Perhaps pick a slightly brighter shade for it?
@charblar
Oh, wow, that's some interesting work! It's a little tough to grasp just watching the video, personally, but I think it looks pretty cool.
@Dookie
I always love your art! It's a nice, sort-of-cartoony style that has a lot of detail in it. The lighting looks fantastic.
@Versalia
Interesting concept, but those monsters are far too small on the screen! Make them occupy it more to get rid of all that weird blank space.
On my end I've been giving enemies "expressions" of sorts. When fighting them, enemies have idle moves or moves that let them regain a small amount of SP when used. These use special animations made just for them! For example, this bee or this snail:

The Snarlsnail's sweat animation is a little hard to see at this size, but it's much easier to see when playing. Plus, it comes with a neat little gross sound effect! (The purple flash has been extended a little since the time I made the .gif.)
Oh man, those look absolutely fantastic! Everything I've seen of this game has been completely wonderful.
In the first pic, though, the overworld one, the water looks really...muddled. Perhaps pick a slightly brighter shade for it?
@charblar
Oh, wow, that's some interesting work! It's a little tough to grasp just watching the video, personally, but I think it looks pretty cool.
@Dookie
I always love your art! It's a nice, sort-of-cartoony style that has a lot of detail in it. The lighting looks fantastic.
@Versalia
Interesting concept, but those monsters are far too small on the screen! Make them occupy it more to get rid of all that weird blank space.
On my end I've been giving enemies "expressions" of sorts. When fighting them, enemies have idle moves or moves that let them regain a small amount of SP when used. These use special animations made just for them! For example, this bee or this snail:


The Snarlsnail's sweat animation is a little hard to see at this size, but it's much easier to see when playing. Plus, it comes with a neat little gross sound effect! (The purple flash has been extended a little since the time I made the .gif.)
Flowers_Teaser_Pic_3.png
lawsuit.png
Screenshot Survival 20XX
Thanks for the advice! I made it a lot better a few days ago. I'll post a screen is when I get home.
Looks good, Pizza! However, I'd make the sand a little bit lighter. The dunes them selves are a little hard to tell what they are at first glance, at least the single-dune ones.
EDIT: Here we go! Corner piece isn't done yet but the cave layout itself is getting better.

(Ignore the EB placeholder graphics!)
Also, hey, have some more battlescreens too.



Looks good, Pizza! However, I'd make the sand a little bit lighter. The dunes them selves are a little hard to tell what they are at first glance, at least the single-dune ones.
EDIT: Here we go! Corner piece isn't done yet but the cave layout itself is getting better.

(Ignore the EB placeholder graphics!)
Also, hey, have some more battlescreens too.



Let’s Get to Know You, Happy Little Sunflower!
author=SgtMettoolI knew someone was going to make an Undertale reference the second this came up. Really looking forward to them, though, this looks awesome! The Sunflower seems like my kind of guy.HOWDY
















