RADNEN'S PROFILE
Radnen
1806
I like to make video games, especially action RPG's.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
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Deranged Trampoline On The Road
You bounce cats off of this trampoline and have them hit cacti. The more cats you catch on the cacti the higher your score. You win when the police can't get to you because of piles of dead cats in their way.

You bounce cats off of this trampoline and have them hit cacti. The more cats you catch on the cacti the higher your score. You win when the police can't get to you because of piles of dead cats in their way.
Hey Guys!
Here's my list of programming languages:
JavaScript (used in Sphere),
HTML/CSS (used in all websites I have made),
C# (used in XNA and my own "dashboard" app, and for Spheres editor),
C++ (used in my CS courses at Uni.),
ActionScript (used in flash games, similar to JS),
Java (used at later courses in Uni, I only tested around a bit with this one),
Python (used in ika, made only a small demo with it),
Ruby (used in rmxp, I know only a little before I quit),
PHP (used for a small image gallery),
Basic (used just to mess with and there's a form of it on my calculator that I used),
Lua, (tested it out for a new game engine).
This was put in the order of most used to least used. :) I'm glad there are other coders here! (I actually knew there's some here who do use RGSS 1&2, though).
JavaScript (used in Sphere),
HTML/CSS (used in all websites I have made),
C# (used in XNA and my own "dashboard" app, and for Spheres editor),
C++ (used in my CS courses at Uni.),
ActionScript (used in flash games, similar to JS),
Java (used at later courses in Uni, I only tested around a bit with this one),
Python (used in ika, made only a small demo with it),
Ruby (used in rmxp, I know only a little before I quit),
PHP (used for a small image gallery),
Basic (used just to mess with and there's a form of it on my calculator that I used),
Lua, (tested it out for a new game engine).
This was put in the order of most used to least used. :) I'm glad there are other coders here! (I actually knew there's some here who do use RGSS 1&2, though).
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Date Available Format and Pages
So basically this request is just for a little bit more information explaining when things become available, and how things are done.
I don't see this a particularly inane request, that is if this isn't stated already. Some of this knowledge isn't common knowledge especially to newcomers.
I don't see this a particularly inane request, that is if this isn't stated already. Some of this knowledge isn't common knowledge especially to newcomers.
GDI_SD275_by_UNGDI_SEA.jpg
Whatru sayin Lennon? This gam is... Yeah, you're right... >_>
For now on I'm just going to silently acknowledge that this game is awesome... y'know keep my pants on and stuff...
For now on I'm just going to silently acknowledge that this game is awesome... y'know keep my pants on and stuff...
Impossible Video games
I'd say the hardest game ever is Ghost Busters on the NES. All that tapping of the buttons.
Actually, most NES game were nightmares. :/
Actually, most NES game were nightmares. :/
GDI_SD275_by_UNGDI_SEA.jpg
Why is everything here considered near professional or "omgz, that looks almost professional" looking?
If it looks professional, it is professional. This is professional.
If it looks professional, it is professional. This is professional.
Ika and Sphere
post=125008
While there's probably more to be seen, I didn't notice how similar in syntax Ruby and Python are.
Yeah, well, I didn't show enough code for you to see all of the major differences. But, still it has a lot of similarities:
Object creation in Python:
class my_object:
def my_method(a, b):
return a + b
Object creation in Ruby:
class my_object:
def my_method(a, b):
return a + b
end
end
Basically, Ruby likes adding the extra 'end', I think "tabs" are more acceptable within the language.













