RADNEN'S PROFILE
Radnen
1806
I like to make video games, especially action RPG's.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
I make games slowly. Call me slow. But quality is always better than quantity!
Moo.
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Filesize and Expansion Packs
post=122961post=122943Except that if you do it right, the loss is barely noticeable, if even noticeable at all.post=122897Most people do, but not everyone wants to shit-ify their audio quality. And I especially don't want to do that with norg's custom soundtracks.post=122824Oh yeah, I forgot. People still don't know how to compress their audio.post=122823EDIT: Basically what GOG said about filesize. Generally 2k/3 games that use .midis are only 4 or 5 MB, and the larger ones, with .mp3s, tend to range from 20 - 30 MB and I don't play XP/VX games (because they 99% look the same) so I don't know about their filesizes....It would be the same.
post=122807
File size is a gigantic annoyance for me, but then again I am using VX so I guess that comes with the territory.post=122796
I also understand that 2k3 games are very small, this was more generalized towards RMVX and XP, the former of which I use.post=122789
most completed rm2k/2k3 games are under 20mb, and xp/vx games ~60-140mb depending on the game or something like that.
QFT... lol
Filesize and Expansion Packs
I'm planning to have DLC's for my game. It's a strange idea, but I think it's going to be the best way to give the public my work bit by bit. Of course, there's won't be like 100 DLC's but around 10-15, some short, some long.
Need input on tiles
The wall needs ends on the left and right sides. Right now they just end at nothing, like they are cut off prematurely.
Looking for help for HTML/javascript community RPG maker
I'm surprised, how's the performance? Is it too much to render or can it do much more than those screenshots are currently showing?
This must also mean MMO games are possible to construct. And there's no Operating System limitations, right?
This is a really interesting project.
This must also mean MMO games are possible to construct. And there's no Operating System limitations, right?
This is a really interesting project.
Fünfzehn
This looks amazing, but where's the steampunk?
As for criticism, the trees leaves are hard to discern between the grass tiles, and those giant trunks look really warped, but I'm assuming that's part of the style. I'd try to vary the designs a bit, however. The grass pattern, leaf patter and palette used are all really gorgeous.
I think tile-pixel art is different from general pixel art because you have to really focus on shapes and patterns that can be easily repeatable, otherwise the map may turn out too cluttered or wild. I mean, those tree stumps look gorgeous individually, but when repeated on the map it seems too much.
Really love where this is headed however!
As for criticism, the trees leaves are hard to discern between the grass tiles, and those giant trunks look really warped, but I'm assuming that's part of the style. I'd try to vary the designs a bit, however. The grass pattern, leaf patter and palette used are all really gorgeous.
I think tile-pixel art is different from general pixel art because you have to really focus on shapes and patterns that can be easily repeatable, otherwise the map may turn out too cluttered or wild. I mean, those tree stumps look gorgeous individually, but when repeated on the map it seems too much.
Really love where this is headed however!
What are you working on now?
I'm mapping areas of my game now, and starting to work on plotting the open ended story.
I'm also working on enemies, because there's a huge lack of them.
I'm also working on enemies, because there's a huge lack of them.
Filesize and Expansion Packs
post=122800post=122798They are linked up.
Why can't you link up expansion packs?
Each was a standalone project
Wrong kind of linked up, bub. They can't be linked if each is a standalone. I meant one single game, has this been done?
Looking for help for HTML/javascript community RPG maker
If it's truly done in html, does this mean CSS is possible? Or does it all take place on the canvas, and really that item menu is just some weird hallucination of the DOM...
Filesize and Expansion Packs
Why can't you link up expansion packs?
I mean I'm most likely going to release my game in chapters, but they'll all patch into one single game, these new chapters will overwrite files and link up to new files and what-not, save states will be maintained and no harm would be done to the game. If you have an old map x that has no warps, why can't you make an update that just replaces it with a new map x that warps to the new content? Anyways, I don't know how RM works, but can't see why not, it may have something to do with the static amount of switches/variables and how it internally handles saving.
My game will just patch right in, yes, that's right. Also, I'm trying to use module music file formats to keep filesize low while keeping quality up, I don't know if RM can play module file formats, but they are really a nice and efficient route. Of course, a few songs are in .ogg and .mp3 formats since the quality deserves it.
I mean I'm most likely going to release my game in chapters, but they'll all patch into one single game, these new chapters will overwrite files and link up to new files and what-not, save states will be maintained and no harm would be done to the game. If you have an old map x that has no warps, why can't you make an update that just replaces it with a new map x that warps to the new content? Anyways, I don't know how RM works, but can't see why not, it may have something to do with the static amount of switches/variables and how it internally handles saving.
My game will just patch right in, yes, that's right. Also, I'm trying to use module music file formats to keep filesize low while keeping quality up, I don't know if RM can play module file formats, but they are really a nice and efficient route. Of course, a few songs are in .ogg and .mp3 formats since the quality deserves it.













