RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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Blockman_034.png

author=Creation
Looking great. I like how you've developed your own Pixel Art style. The only thing bothering me is the foliage for that big tree in the upper right corner. It kind of clashes with the trunk for some reason.

Perhaps the life/magic bars could be a little more details too? Just a thought!


I actually find the trunks of the smaller trees what clash.

I'll try to do something more for the life/mana bars. It's weird since my inspiration for this game LoZ: ALttP had the classic heart system, and so I don't want to mimic that. Thanks for noticing though!

beauty.JPG

author=Marrend
The only potential problem I'm seeing is that all this awesome fanart will balloon the download size even more than it already is. I'm not sure about anybody else, but the last time I tried to get this, it took me about hour to download.


The concept art would only be image data. And if saved as a .png it's only going to take a few kilobytes of space (especially if paletted to 256, but that has to be done in particular with an image editing software - not Photoshop). You have almost better compression if they were .bmp and in a .7zip archive, but I digress.

Music is the only killer in any 2D game, that and if you have any videos/animations in it. (Well, music that's a raw or rendered format like .wav or .mp3. .mid and .it (module music) takes the least amount of space and may even sound better depending on the soundfonts, but I digress again).

Alpha1.png

author=DaVince
This shows Serah, the peoples page shows Sarah. Which is the correct one? (I like Serah more.)


It's Sarah, umm, I kinda like Serah too but I wanted her to have a more classic name. But it can always be changed later. I might even change it to "Hannah", nothing's really finalized yet. I'm still fleshing out personalities and things.

Alpha6.png

author=Dyhalto
New mounts?
Have a Tiger :D Like Mike Tyson's pet.


I was thinking about a Tiger. We'll see...

Alpha6.png

author=Caz
Oh coolbeans!

Will there be horse breeding? A huge downfall of horses in the original HM series was that you couldn't breed horses to sell. :(


Hmm, never thought of that. I suppose anything's possible. When I implement the other animals, I'll see about breeding horses (for sell or whatever).

Alpha6.png

author=Caz
When you say 'horses', is that to say there can be more than one?


Yeah, the others would just be color changes, though.

3 colors of horse:

dark brown (pictured),
light brown,
and white.

I'm even toying with the possibility of other mounts besides horses. But it depends on how much graphics I really want to draw.

Alpha6.png

author=Dyhalto
Sweet. Can you actually ride it into town in this game? Use him to cut travel time and not just be a mobile grocery bin?


Yes, you can ride him around the entire kingdom. Get him to eat tall grass (restores his stamina), and is also a great transport (fast galloping).

Mockup.png

author=Flying_pancake
One more thing- if you place a unit behind a building of tree, does an outline show up?


Not yet, but we do have that feature planned. Using the AoK Mod Editor, we were able to dissect their "object" files and see how the game was made. The outlines were separate images that were blurred based on the occlusion of the sprite and the object in front of it.

AoK used some really advanced code, some of the best in the world by far. In fact it's multi-pass pathfinding system hasn't been beaten yet by any other company! :D

So I dunno how far we'll get, but a good solid tech demo is what we are aiming for.