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Summer Screenshot Spectacular!
LaValle - Awesome title screen logo, it's pleasing to the eye in every way!
Nightblade - Great artwork, good font, and excellent choice of colors
kentona - Neat background effect! Pretty good for a title screen, not LaValle or Nightblade level, but pretty good
Nightblade - Great artwork, good font, and excellent choice of colors
kentona - Neat background effect! Pretty good for a title screen, not LaValle or Nightblade level, but pretty good
OK, I'm curious. I want your opinions. Just tell me exactly why you think Brasington is so repulsive.
post=87022
The word "popularity" would imply that the game itself is well received. "Can be entirely different things!"? They aren't. Period.
It's called bad publicity. Everyone knows E.T. for the Atari, but that doesn't mean it was received well, as it was quite poorly received. But like LaValle said, this just sounds like an argument of semantics.
Had you even have bothered to read the rest of my post, I admitted exactly that. Why exactly did you even bother saying this?
I was just clarifying what my post was trying to say, because it sounded like you didn't understand. I didn't realize my statement could have been offensive in any way.
OK, I'm curious. I want your opinions. Just tell me exactly why you think Brasington is so repulsive.
post=87004
I have to say, I'm really getting tired of this sentiment that making a well received game takes some sort of arcane ritual. Now, popularity of course helps; but you need to consider other things if you want more people to try your game. Also, you need to bear in mind that not everyone who downloads and even enjoys your game is there to stroke your ego.
A popular game and a well received, good game can be two entirely different things! To get a lot of positive comments just make a, you know, good game and sit back and wait. Indogutsu just wanted large amounts of people to play his games, and you have to admit, you at least played that one awful game with fantastic graphics.
OK, I'm curious. I want your opinions. Just tell me exactly why you think Brasington is so repulsive.
If you want your game to be popular, you need one of two things:
-Be known in the community
-Have awesome custom graphics
And if you manage to have both of those down, people will declare your game the best before they've ever even played it. Now that's the way to go.
So in conclusion: I'm Ramshackin. I have a tree for an avatar. Remember me and try out my game.
-Be known in the community
-Have awesome custom graphics
And if you manage to have both of those down, people will declare your game the best before they've ever even played it. Now that's the way to go.
So in conclusion: I'm Ramshackin. I have a tree for an avatar. Remember me and try out my game.
Dego
Dego
You're just missing a standard directx 9 dll. I don't know why it isn't there, maybe you haven't updated in a while? You can download the end-user runtime here: http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
Inspiration and Work Ethic
I find that the more games you've completed, the easier it is to complete games. So if you want to finish your game, go finish some other games first. To put it in a way that actually makes sense, try making a simpler game first just to prove to yourself you can.
Personally, it's really easy to get consistent work done if you actually set aside an hour each day. Mornings or nights are usually the most productive time, because you've either haven't started the days errands, or already finished them. And don't be upset if you have something more important going on in your life than RPGMAKER and miss a day. Eventually, working on your game just becomes a part of the daily routine. Unless your too cool for schedules and live everyday like your own rpg adventure.
Personally, it's really easy to get consistent work done if you actually set aside an hour each day. Mornings or nights are usually the most productive time, because you've either haven't started the days errands, or already finished them. And don't be upset if you have something more important going on in your life than RPGMAKER and miss a day. Eventually, working on your game just becomes a part of the daily routine. Unless your too cool for schedules and live everyday like your own rpg adventure.
Are you less likely to play a demo than a completed game?
If it's a heavily story based game, I won't even touch the demo. I hate getting caught up in the storyline only to find out I'll never see the end. Ara Fell and Wilfred the Hero ruined demos for me forever.
Summer Screenshot Spectacular!
Yeah kentona, it's hard to stop myself from PLACING ENEMIES EVERYWHERE. I'll try to calm down for some future dungeons
Also, I got one reply in a day while dragonheartman got 3 in an hour. Oh where did I go so horribly, horribly wrong?
Also, I got one reply in a day while dragonheartman got 3 in an hour. Oh where did I go so horribly, horribly wrong?














