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SHOW ME YOUR SCREENSHOTS - Fall Edition
post=99668
This is the furthest zoom out in the game, so it wouldn't get any smaller. But I'd like to know if the characters and bullets are too small.
Character and bullet size are fine. And I'm not quite sure what that game is supposed to be, but it already looks promising.
Summer Screenshot Spectacular!
This topic could use more Dego screenshots.
Just for completing the quest, every player earns a reward. If the party scores over a certain number of points, everyone gets a bonus reward. And finally, the player with the highest scores gets yet another bonus reward. Plus this quests gives out items not found anywhere else in the game.

Just for completing the quest, every player earns a reward. If the party scores over a certain number of points, everyone gets a bonus reward. And finally, the player with the highest scores gets yet another bonus reward. Plus this quests gives out items not found anywhere else in the game.
Summer Screenshot Spectacular!
post=96897
But this is fair, formulated, method to madness difficulty! Not unbalanced, random, fake difficulty! D:
Just keep the attack patterns somewhat obvious ;)
Summer Screenshot Spectacular!
post=96826
This boss has a set routine to lower your ice resistance with two ice spells, and then strike with a big ice spell for maximum damage, and finally heal afterwards. So you have to counter her ice spells with ice protection in between taking your own actions while finally still dealing enough damage to counteract her healing. If you slip up even once, you probably WILL die. Luckily I didn't in this video, but I lost once.
No Skie Fortress, you are supposed to be making your game easier, not harder! I played the earlier version of your game, and I never bothered beating it because it was too hard.
Summer Screenshot Spectacular!
[ABS Tech Demo] Knights Tale
Like Darken said, the movement was clunky and slow. Battling was just standing next to the enemy and repeatedly pressing shift. RPGMaker wasn't meant for a game like this.
Summer Screenshot Spectacular!
archerrin, the water depth in the middle screenshot doesn't look right. The river stays level with the ground, but it has two little waterfalls.
Inspiration and Work Ethic
Your favorite type of thing to raid in RPGs
Raiding a sewer sounds awesome. Those all sound awesome. The only bad ones would be: Organic Belly, Space Age, and Hedge maze. And even then, a talented developer can make great dungeons out of those.
Discussion: Puzzles and Minigames.
Puzzles that make you open up the game in rpgmaker just to know how to solve them are horrid.
For the most part, puzzles should be simple and easy to understand. For example: locked door, switch you aren't heavy enough to press down, rock on other side of room.
As for your chemistry puzzle, people won't be very willing to learn the laws of chemistry of your fantasy world, especially when the laws and elements are different from real chemistry. Since it's optional, you can include it, but unless the reward is worth it, most people won't bother.
I think the best way to do a hard/tricky puzzle like the sudoku puzzle is to make it optional and put it in a place the player will frequently return to, like the main town. If they can't figure it out, they can always just continue with the game and try again later.
For the most part, puzzles should be simple and easy to understand. For example: locked door, switch you aren't heavy enough to press down, rock on other side of room.
As for your chemistry puzzle, people won't be very willing to learn the laws of chemistry of your fantasy world, especially when the laws and elements are different from real chemistry. Since it's optional, you can include it, but unless the reward is worth it, most people won't bother.
I think the best way to do a hard/tricky puzzle like the sudoku puzzle is to make it optional and put it in a place the player will frequently return to, like the main town. If they can't figure it out, they can always just continue with the game and try again later.














