RAMSHACKIN'S PROFILE

Notes From Province
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RMN3 Bugs

My demo download link was replaced by "None 0 Bytes."

Was it because the file was hosted on another site (which doesn't seem to be an option anymore)? If so then feature request: let people link to files hosted on other websites

Summer Screenshot Spectacular!

I'll post a screenshot:



The heroes setup camp before heading to fight the dungeon boss

Dego Demo - This Friday

Wow, thanks for all the feedback!

-I still have no idea what is going on with the off-focus camera bug. I can't seem to recreate it, so it's hard to find the cause

-Melee characters have a slightly faster attack rate for specials, giving them a higher dps. They can do 4 special attacks in the time a ranged character can do 3. They have other advantages like not having to wait for the bullet to hit, hitting multiple enemies with one attack, and enemy melee attacks are usually much weaker than their ranged abilities. For bosses, they have a charge up animation before each attack that warns the player to back away, but in mulitplayer, things are a lot more hectic and it's hard to notice. I'll try and make it more visible.

-The allies are handled separately from the players, so I'd have to rework every monster attack to damage them too. Plus I'd have to redo the monster AI to target them. It's just a lot of work to change how they behave now!

-The only difference with freeze is that you can "break out of" the status by quickly moving in different directions. I really like the idea of being able to attack, but not move!

-Future bosses will be much more challenging :)

-I accidentally used my special when confused sometimes too, so I'll probably rework the condition when I have time. Bees are supposed to get stronger when they are confused, but maybe I went a little overboard with purposely making them spawn next to the flowers?

-Someone already reported the Necro revive bug, and I thought I fixed it! Now I made sure the condition is removed in all situations: leaving the dungeon, being revived by priest/paladin, and using the camp.

-Most people just post up bugs, so thanks for all the comments on class balance! The paladin skill mostly drops meat, but there is a 1/5th chance of something else appearing. The paladin and priest originally had the same revive skill, but I made the paladin's better because they need a full bar to use it. Compared to other max level skills, the paladin revive was very conditional and usually worthless. I always thought HP regen was so slow and nearly useless. Just wanted to see if someone else agreed :) I'll definitely rework the priest's skill and regen items. I think there is another whip weapon in the game, but a priest doesn't need to use just whips. The problem is, most of the whip graphics I have are way too cool to be low level starting items.

-There's only 2 areas, but I considered 1-1,1-2,2-1,2-2 the four dungeons.

Dego

Thanks for the bug report!
1. I'll update how far you can get knocked back in one move and make the gate collision range a little bigger.
2. I've seen that bug months ago, but I was never able to recreate it. I tried to fix it back then, but it's hard to fix a seemingly random bug I couldn't reproduce.

Dego

That's a weird error, most people can play the game normally. The only thing I can think of is the .exe is having trouble uncompressing the level data inside. Here's a link to the uncompressed .exe: http://www.mediafire.com/download.php?zgmhnkijnjo

Can you copy and paste that over the old file and tell me if it works or not?

Dego Demo - This Friday

I sent the demo in 2-3 hours ago, it's still waiting for verification. Shouldn't be much longer

Dego Demo - This Friday

This is made in DarkBASIC, a programming language designed for games,
Happy Birthday!,
bug fixed :),
and enjoy the demo + leave some feedback!

Dego

@starwaker - Not a very specific error :/ I don't really know what's wrong
@dawnbomb - There are already a couple of clothes and hairstyles that can only be found, plus all the accessories.

Dego

I can't finish up the demo that fast!

As for your suggestions: In the first proper dungeon, there is a sign explaining how to use skills, and the dungeons are longer giving you more change to raise your SP bar. I'm also going to sort items into different grades of treasure chests.

Dego

Hey starwaker, when you tried to run the game, was there an error message?

And I'll have a new demo up very soon!