RAMSHACKIN'S PROFILE

Notes From Province
There's a lot of good in life. You just have to look for it.

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Dego

The Ice Temple quest is found in the 8th dungeon, which isn't in the demo.

Dego

I'm going to improve the collision check when items are dropped, and I'll probably take one last look at class balance before I release the final version.

Originally, I wasn't going to post another download until the game was finished. I've got several requests for a second demo, so I'll have to think it over.

Dego

Number 2 is a debug feature. I can't believe I didn't disable it >.< That is definitely fixed in the updated demo, but RMN won't let me update the download link to the newer version.

The other three sound like they could be caused by lag and the movement getting too choppy. Do you have an old PC or low system specs? I'll take another look at the collision system.

Any real time combat RPGs? (NOT turnbased)

Hate to plug my own game, but check out Dego:
http://rpgmaker.net/games/1021/

post=90224
I miss the "Videos" feature since I used to attach videos so people had a better idea than what screens give.

You can probably do the same thing with the new pages feature and the youtube tags.

The Importance of Planning

post=87641
Don't waste time making 500 page documents, scribe down the outlines, main plotpoints and essentials and than start working for fucks sake.

Basically, this.

Know where you want to start and where you want to end, then get going! Just have a basic of what you want and flesh out the details when the time comes. Say you want a snowy dungeon, then wait until you actually get to that point in the game to flesh out the details - slippery ice, exploding snowmen, etc.

Of course, working in a team requires much more planning an organization.

Summer Screenshot Spectacular!

post=87517
Some of those textures seem like they are from XP's RTP, which is pretty cool.

Yeah, everything is from the XP RTP.

post=87523
More info required! Are you coding this from scratch in C or something? Using a pre-existing engine? I need to know! 3D game making seems like such a high pedestal to reach for an amateur game maker. I've seen 3D screens posted here before, but they're almost always first person, which isn't bad, but for some reason hasn't caught my eye or my interest quite in the way your project does. I'd like to know more, and see more, about how you're doing what you're doing. I guess that's out of context of the topic, so if you could PM me with some info, or link me to a topic where you've discussed these things, that would be awesome =)

Sure, I'll PM you some info

Summer Screenshot Spectacular!

post=87356
Is that fake 3D or actual 3D model renders?

The plants are just flat images, but the rest are 3d models.

post=87486
This is very intriguing to me. It looks great. It this a mockup in a 3D modeling program? Or do you have this running in an engine of some sort?

No, that's an ingame screenshot. You can actually go inside the house and stuff. I worked on this for a while before I remembered how much I hate 3d modeling.

Summer Screenshot Spectacular!

Skie your character art is incredibly good. I'm not sure why the main character has crazy horns, but still incredibly good.

And if it's a screenshot topic, I mine as well post something:

Popularity And The State Of This Community

post=87210
People expect better from the creators they see and hear from more and are more willing to give their games a chance, but they still ultimately decide whether to play or not based on the game itself. In other words, a great creator can't save a bad game (or a bad-looking one, for that matter).
This is a very good quote right here!

If you want those massive download counts, you have to think of your game like a product. You have to sell your game. You sell your product through: brand name, advertising, and actually having a quality product.

Brand Name - This is the most important factor in marketing. In terms of game making, this would be your user name or game series(like Legion Saga). Say you download Demon Tower by Craze. It has demons. It has towers. It has everything you want in a game. You are more likely to download more Craze games. A personal example: I released my Dego Demo in a community where I had a history of releasing several well reviewed games - I got a huge response. I released my demo in a community where I rarely post - very few people cared.

Advertising - This is your screenshots and your cool, intriguing features. It a game promises to deliver something neat, but never before done, I'm going to download it!

Quality Product - Sadly, this less important than the other two, but still very important. People will naturally stumble upon your game, and if it's good, they'll stick by for future updates. Release a quality game and people will let you know, no matter how unpopular you are or how poor your advertising.

Edit: Forgot to put my main point - Brand name and advertising will you get you lots of downloads, but a quality product will get you detailed feedback, which is much more important to us indie devs.

OK, I'm curious. I want your opinions. Just tell me exactly why you think Brasington is so repulsive.

You don't have to be good to be popular. I mean, the majority of your definitions don't even mention "good" as necessary to be popular. 3 even says "popular discontent."

You know what, screw this - You were right. I was horribly, horribly wrong. I used the word popular wrong in a sentence.
post=87028
Let's drop the argument of semantics and move on with the topic, please.