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RAMZA'S PROFILE

I've spent a large part of my 26 years designing video games, mostly in my head. When I discovered RPG Maker 2000, I finally had a medium to put my thoughts down into, and I did.

At the time of its release, Mana Conquest was massive - even a ten hour long game was insane in those days, and the graphics kind of sucking was generally overlooked, due to the scope of the project.

Several years since, and I'm a bit embarrassed concerning how bad the first game really was. I've tried to fix that in the sequel, but between when I started, and now, there have been three new RPG Makers, and since they don't allow backwards compatibility, I've been stuck on RM2k3. Shameful.

I've come too far to quit now, though.
Mana Conquest: Vengeance
The second game in the Mana Conquest Trilogy

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Difficult Boss Battles, Skippable Cutscenes, and Rage

Making the point that the bar is set a lot lower on a game made with rpg maker than one that wasn't.

Difficult Boss Battles, Skippable Cutscenes, and Rage

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Or maybe the game maker should realize that not everyone cares about the hero's awkward love triangle or excessive wangst and wants to get to the gameplay.
Giving the player a chance to skip through your crappy dialogue isn't the same as fixing said crappy dialogue. If anything, it encourages more people to play through your game and not pay attention to anything in it. I don't play an RPG so I can skip through cutscenes and mash the A button to win fights. No one should, indie, RM* or otherwise.

Yes, truth is, a lot of people are gonna skip through the wordy dialogue. But rewarding those people who know nothing about the storyline (or don't care to know) by allowing them to progress through the game by spoonfeeding it to them isn't smart either.

A montage of thoughts about several games

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I will admit that I liked the second one better if only because of all the different sidequests <3 but the first does have a small place in my heart if only for the battle system and the fact that wearing different armour changed your characters' looks. Small details help make a game more memorable, I suppose, though I will admit that the characters were rather ho-hum.

I still own the first one, but I got my ps2 too late to play the second one (before they stopped selling it in my area). I wish I could get my hands on a copy that worked without paying an arm and a leg for it.

PS game MIA

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Jade Cocoon.

It was a pretty bad game. It has a sequel, but I can't speak for its quality.

That's the one. I kinda liked it. I never played the second one either, though I heard it was an upgrade in every way.

Problems with Windows 7

I'm running windows 7 ultimate x64 and I haven't had any problems with it.

well, I did have an issue where the computer will start randomly skipping frames, and the sound will skip and jump when it does it. but this only happens after it's been on for many weeks, without a reboot. also, end tasking msn messenger seems to fix it, so it's probably unrelated to windows 7 at all.

How to end a game in Rpgmaker VX

show gameover

/thread

in all seriousness though. when you're last big boss dude is dead, have them say what they're going to say for your ending. show your credits or whatever else you want to do. then goto titlescreen. or gameover if that's what you're into.
There isn't a "beat the game" event command.

Looking-for-game friendliness

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Well, for starters, a game that has no download, is clearly not a quality game.
Not necessarily. Just because a game does not have a download does not mean it is not a quality game. The creator may make a gamepageprofile during the production phase to interest an audience, and plan on providing a download once the he/she deems it ready to do so. Leave the judging to the actual content of the game itself, not the fact that it has a download or not.

I would personally like to see a search option that allows the user to filter games by their download status (that is, if they have one or not).

While that's true, and as a creator of games, I would definitely like for the random visitors to the site who are looking for random games to play to see my gamepage and like what they see enough to stick around and play it when it actually HAS a download... The idea was to filter out quality games from the giant list of crap games/nonplayable games/nondownload games. And the first step in doing that is elimination of the games that don't have any downloads... the games with no game, if you follow.
The next step would be to list the ones with a good review score first (if they have one, so the random visitor can see that at least someone LIKED these games. Next in the list should be games which have no review at all, but still have a download. These should be flagged as 'potentially good games' or something equally positive sounding. They have no review yet, so nobody knows if the game is any good, so the visitor is taking his chances in playing it. Lastly the games that have review scores below 2.5 stars should be listed after the non-reviewed ones. These are games for a niche market, or that needed a lot of improvement, and the random visitor should probably avoid playing them.

Do note that by random visitor I mean like, a person who joined the site (or maybe didn't join, do you have to be registered to download things off here?) specifically to download other games. I'm not one of those people mind you, so this probably isn't EXACTLY what they'd want... but I'd say it's close.

If this is possible using the existing sorting functions that's great, but I have no idea how to do it. And I'm sure a random newb wouldn't either.

Looking-for-game friendliness

Well, for starters, a game that has no download, is clearly not a quality game.

If you want to show only 'good' games, or have an option that filters out the 'bad' games, simply have a sort option that only shows games with a review of 3 or higher. Naturally that poses the risk that new games that have no reviews won't be played by random visitors, but at the same time, those games could wind up being crap until a review proves otherwise.

Also, the ability to show games that have NO review but have a download, or a recently updated download would be helpful in showing potential reviewers games which need reviewing. I recall WIP saying this was possible by setting it to sort a certain way, but it was more of a workaround by using the current system, than an upgrade to the actual system.

How tolerant are you to legitimately difficult bosses?

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Some of the best boss fights I have ever encountered have been from Legend of Legaia and the Grandia games. These bosses can really turn things around, and yet are never TOO overbearing. And often times, grinding does not make it any better!
The last Last Sonji (by the G.T). still beats the crap out of me big time...

I loved everything about that game. I wish I'd gotten my ps2 early enough to try out the second one, but I haven't heard anything about it, so it was probably crap.

Vengeance19.jpg

The system isn't unlocked at the beginning of the game, and probably won't be up through the second demo, but as magic does play a big part in the game's story and strategy, it comes in early, on the bigger scale of things (though not as early as it did in the first game).
As much as I'd like to show off the system, it probably won't have a place in the next demo. I may just arbitrarily unlock it somewhere in the demo though, just to show it off. It's kind of up in the air.