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RAMZA'S PROFILE

I've spent a large part of my 26 years designing video games, mostly in my head. When I discovered RPG Maker 2000, I finally had a medium to put my thoughts down into, and I did.

At the time of its release, Mana Conquest was massive - even a ten hour long game was insane in those days, and the graphics kind of sucking was generally overlooked, due to the scope of the project.

Several years since, and I'm a bit embarrassed concerning how bad the first game really was. I've tried to fix that in the sequel, but between when I started, and now, there have been three new RPG Makers, and since they don't allow backwards compatibility, I've been stuck on RM2k3. Shameful.

I've come too far to quit now, though.
Mana Conquest: Vengeance
The second game in the Mana Conquest Trilogy

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How do I make a Video of my game?

not to mention the torrents of other programs available all over the internet that do the exact thing you're looking for in fraps.

Not that I condone that sort of thing.

Vengeance16.jpg

I can assure you, it totally makes sense when it's not taken out of context. XD

Mana Conquest: Vengeance

banters *BAN*ters!

basically they'll talk to the main character, or eachother at random intervals. Usually about something non-story related, usually revealing character backstory/personality, etc.

Sometimes they will also interject their opinion in the middle of dialogue between the hero and NPCs.

Example:
Elder: "So you see, we can't open the floodgate to let you through until you get the key back from the monster who took it."
Eidan: "Kind of a pain... but there is no other way."
Carmen: "Perhaps he'd be more inclined to find the spare key if we cut off an arm or two..."
Meagan: "I *really* don't think that's a good idea, Carmen."
Carmen: "..."

that is purely an example, nothing like that actually happens in the game, at least, not yet.

One more Newb

Welcome Focksie.
Let me start by saying it's great that you have such huge ambitions for game creation. But take my advice and start out slower. Try out a regular turn based game first just to get a feel for game design, to work out your kinks and such. If you jump right into a huge project there's a good chance that it won't turn out as good as it could have been, and we wouldn't want that now would we?

Mana Conquest

It's waiting to be approved right now. Check out the games official website here.

FAQ

I probably sound like an idiot here, but I'm looking around the project pages (or gamepages, whatever) and I'm not finding any tutorials or FAQs on how to actually make one. I know it's pretty basic stuff, but I want to include things in the main page of the game that go beyond bolding and/or underlining text. I realize that the pages seem to use BBcode, which I don't have a whole lot of experience in, and I'd like to see some kind of documentation on what formatting options we have available on the pages. Failing that, a little toolbar or something that can add formatting tags would be super as well.

Also, lists. I like organized lists. Please.

Greetings.

Yeah, he linked me a screenshot topic here and that's what got me started on this whole thing XD

Mana Conquest

Yeah, I'm gonna upload a project page for the sequel in the next day or so.

RM RPGs...you have beaten

Over the many years I spent as a game reviewer over on blade2k, and on rpg2knet before that, I have played more games than I care to remember, some were so awesome I could never forget them, others were so bad that I wish I could forget them and can't.

Completed:
Legion saga I
Legion saga II
Legion saga III
Legion saga R

I always looked up to kamau for those games, even though they were blatant suikoden clones, and the first one was mostly rtp. I hadn't played suikoden at that point so it was all fresh and awesome to me. LS2 was great, LS3 boasted more original graphics, but the plot was a lot more lackluster.

Final Falacy
I can recall that the version I played wasn't complete, it went up to what you'd think was the final battle, but the game ended before that fight. I'm not sure if there was a more complete version or not, but it was totally neat. good memories

Destiny's Call complete
Lunar Omen Demo (all there was to it, unfortunately)
Zeon Story I and II
RMW+
Blade2k cafe demo (contest entry version)
Blade2k Cafe intro (blantant MC spoof version)
the rpg2knet.com community game, whose name eludes me at the present
Legend of the sacred fish (please don't play this, ever.)
final fantasy time and again
final fantasy shattered lands
final fantasy crystal (something) demo
kindred saga demo
starlancer 6
my own games (shameless plug)
Thing-it
Rusty's TBS demo game
Resjudicata
shit! zombies
4heads
many more which I no longer have and cannot remember

never finished
I can't actually think of any games that had an actual end that I didn't beat. as the reviewer on the site I basically had to finish the games to completely rate the storyline, so even on terribad ones I trudged through and finished em. There're a lot of huge games that everyone knows about that I've never played, I'm not real sure how that happened, really.

Greetings.

post=107480
I remember my first RM forum was Blade2K. Though I never posted. Blade2K use to have a massive resourve database, but (I forgot why) most of it disappeared. Oh well.

Yeah, the old webmaster informed us that we needed to back the site up about 15 minutes before an emergency server transfer happened. A lot of the site was lost in the process, parts of it remain broken even now, and 90% of what used to be the most resources ever compiled into one place have been completely lost.
A shame really, but reasons like that are why I ended up as the webmaster shortly following that incident.