RATTY524'S PROFILE

Ratty524
The 524 is for 524 Stone Crabs
12986
I'm an artist and animator who loves making games in my currently vast amounts of spare time.

I also enjoy messing with people. :P

Check out my games!
Oblivion Quest
A FF-styled JRPG with a Classic Twist!

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Beta Testers Needed. Game May Include Weirdness

I'm in a similar boat as Pizza. Though not on vacation, I'm a bit swamped with work I need to do for a client at the moment.

Good luck, though. I'd love to try this when it comes out!

Difficulty problems and possible solutions

I'm the kind of guy who prefers more subtle hints through clever design rather than text pop-ups that say what you've done wrong.

I agree with unity in regards to the "fourth puzzle" rooms, because as it stands, your puzzles are not only difficult, but they feel arduous because one seemingly impossible puzzle is immediately followed up by another of greater caliber, and you just can't help, as a player, to cry out "give me a break!" Lowering the amount of puzzles and their difficulty definitely helps.

The path of light puzzle suffered from more than just its lack of visibility and direction, it's the kind of puzzle that is not widely attempted by games compared to anything else in your project, so even its basic rules felt completely obtuse.

Not saying you can't keep this one, but of all puzzles I feel like it's probably in need of an overhaul in its progression and complexity.

Lastly, I'm tempted to say you just scrap the riddle room entirely and replace it with something else. The problem is that, because of the very nature of riddles, they are VERY reliant on the player's knowledge of various subjects that take place outside of the game, and not knowing the context of the clues you are given means that the player will often be forced to look for out-of-game help, which is what this project was criticized for.

EDIT: Or you know, I might take that back. This MAY be where hints would work. You already hinted the answer through limitations in text input, but if there was something in-game to give your riddles a bit more context, it might help alleviate its difficulty.

Still at 12%. Shoot me.

Luchi, do you want to see your game get made and put out there?

If so, then quit caring so much about shitty trends and finish your game. Your game's merits will speak for itself when someone plays it.

100+ Downloads Thank You From Falkion Itself!!!

I can see it just fine.

100+ Downloads Thank You From Falkion Itself!!!

Careful, bro, you might leave a curse on this game. xD

Oblivion Awaits!

author=Gredge109
Hope to see more like this, too. Maybe a series. It reminds me of Ephiam's Dragon Fantasy games.

Funny you mention that. I kind of did the ending in a way that would leave things open for a sequel, though maybe riderx40 will take over at this point.

Thanks for the comments!

Oblivion Awaits!

@unity: Rider's stopped at the first map of the inside of Cerebus, though I did some veeeery minor edits, mainly to dialogue for consistency/grammar to the beginning, but still leaving most of it intact.

I'm glad you liked it! I think that I probably should have lowered the encounter rate of the final dungeon, though, especially since it has forced encounters on top of it.

riderx40: Thanks a lot, dude! It's always great to see someone receptive to feedback here.

I think my music choices were largely based on your selection for the half you did. I figured the game had somewhat of a darker tone so that's kind of what I went with.

Through the Dark

Nice! Downloading.

The download is live! Enjoy! :D

Finally set up a folder to play these event games.

I can't wait to give this a shot!