RATTY524'S PROFILE

Ratty524
The 524 is for 524 Stone Crabs
12986
I'm an artist and animator who loves making games in my currently vast amounts of spare time.

I also enjoy messing with people. :P

Check out my games!
Oblivion Quest
A FF-styled JRPG with a Classic Twist!

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Theorycraft/Metagame

author=orochii
In the official pokémons, I like not optimal sets, like special Beedril. Okay, maybe special Beedrill is too much, but making a special set for non special oriented pokémon, or vice versa. Making things unpredictable.

So I was wondering at how are the available moves in that aspect.

We got level-up moves set, and we are working on revising TM/HM/Tutor moves right now. I'll try to get everything on the wiki updated soon. >_>

Theorycraft/Metagame

author=Seiromem
author=Ratty
I'd personally rather have mega-evos be used to give players alternate options for using a Pokemon rather than simply just making it better in every way.
Alright, that seems like an interesting concept, would take people some getting used to though. All megas, no exceptions, have been used to enhance a Pokemon. However it'd be really discouraging to have your physical Joubush mega into something that doesn't use physical moves at all. Also with the whole if your mega faints and you revive it you can't mega again, effectively making it useless. What makes mega-evolutions that just pump up a Pokemon balanced is that you can only have one. You have to choose which Pokemon you're fine with not being bolstered and which one you want as a mega.

With your Joubush, it's kinda useless to cut it's attack and give it an ability that raises it's attack. Seems Counter-Productive. Maybe lightning rod (Lance) or battle armor. instead.

Yeah, I was sort of wondering that if I take that approach, then how will the entire concept be satisfying to players, especially given with its mechanics?

As for the megas I have, consider it a rough brainstorm that was kind of thrown together without too much second thought, so you're pretty much right about it. I think the only special moves Joubush has available are Leaf Storm and...Hidden Power? (' ^.^)

Theorycraft/Metagame

I actually had mega-evos on the back of my mind. They definitely won't be in this game, but it was something I was considering for a sequel to the event, provided if I'm not burned out enough to make one.

I'd personally rather have mega-evos be used to give players alternate options for using a Pokemon rather than simply just making it better in every way. The trend of "give megas to what's popular" kind of created an additional power-creep that doesn't really alleviate the balancing issues this game has anyway.

Anyway, here are my ideas:

Mega-Joubush
Type: Grass/Steel => Steel
Atk: 120 - 30 = 90
Def: 70 + 5 = 75
Spa: 80 + 55 = 135
Spd: 75 + 25 = 100
Spe: 103 + 25 = 128
Mega-Ability: Justified

Mega-Dragablo
Type: Fire/Dark => Dark
Atk: 92 + 45 = 137
Def: 81 + 25 = 106
Spa: 130 - 30 = 100
Spd: 62 + 10 = 72
Spe: 80 + 20 = 100
Mega-Ability: Moxie

Mega-Serempity
Type: Water/Fairy => Fairy
Atk: 85 + 30 = 115
Def: 55 + 20 = 75
Spa: 95 + 20 = 115
Spd: 115 - 30 = 85
Spe: 78 + 30 = 108
Mega Ability: Wonder Skin (I drew this mainly due to the fact that Brine Shrimp can tolerate high salinity and toxic levels)