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RAVE'S PROFILE

Rave
Even newspapers have those nowadays.
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In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.

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FOUR STARS...for what ??

Kaempfer, your D3 example is bad. People didn't like it because it wasn't D2. Can you say Auction House? That's why people didn't like it. Now it will be/is closed (don't know as I don't like hack'n'slashes) I expect it to spike up. And reviewers of AAA titles are paid anyway.

//edit:
author=Liberty
All that we ask is that you include a summary of your thoughts along with the review

author=accha
Video/audio reviews might also be nice for people who prefer to talk rather than type!

http://tvtropes.org/pmwiki/pmwiki.php/Main/Comicallymissingthepoint

FOUR STARS...for what ??

Except Libby, problem is what amerk had said - less review = more biased ones (with negative bias more likely, as it is easier to find more reasons that game is shit than that it is any good). Maybe I'll just quote my earlier post, bolded relevant.

author=Rave
How about this: "Short" review (clicking star, perhaps with short comment) won't net ANYONE makerscore while long reviews 9as they are now) will? Then we'll have best of both worlds.

And I agree that when anyone will be able to rate game, "revenge" scores will drown in the sea of accurate ones.


By "revenge" scores I meant both scores posted by "fanboy" of the game and people that have beef with creator for some reasons. It will all even out to be trustworthy rating. It's a self-regulating system.

Because as it is now, score really doesn't mean anything.

[Poll] Humorous or serious - Which do you prefer?

I like both as well. Even though game which I am making now is more of comedy RPG, it has serious elements as well. Which one I prefer? I don't have preference, really. It largely depends on my mood. Sometimes I want something serious, another time I want something lighter like Wino Adventure or Szajba (if you aren't from Poland, you probably won't be able to play those - AFAIK neither was translated).

End Game In 1 Hour

author=Zachary_Braun
I found out that RPG Maker XP will quit without any prompt whatsoever if you can manage to exit the "while $scene != nil" loop in the script "Main". (VX Ace might be the same.)

In the script Main, put "$quit_game_immediately = false" after "Class Main", then add " || $quit_game_immediately == false" to the end of "while $scene != nil", then turn $quit_game_immediately to "true" somewhere.


Easier solution: $scene = nil

FOUR STARS...for what ??

author=Liberty
But 300 words is not long.


I'm seriously considering championing for that amount to get upped to 500 words at least. Maybe then people will stop bitching? (Then when they do we can lower it back to 300 words and see just how they like that. FFS, I've written longer posts in reply to a thread. Hell, some of the replies in this thread are about 300 words if not more!)

tl;dr

The next RPG Maker

UPRC, you realize that you described two distinct features of Open RPG Maker, right?

FOUR STARS...for what ??

Guess we'll have wait for mods/admins to comment on this. Though honestly such as intelligent and prominent member of RMN like you, should at least be mod around there.

RPG Maker Engine Programming Capabilities

Ruby is kinda similar to JS, but in reality it has more in common (syntax-wise) with Pascal and python. IMO it gets best of both - doesn't have this godawful "put one space too much/too less and you're screwed" of Python and takes burden of thinking if your variable is better of as Integer, Bool, Floating Point type, etc. Also takes few good cues from Java and gives really easy object-oriented environment.

Though you'll need learn as well library used by maker, RGSS, but that should be breeze after you'll learn Ruby's syntax.

Also you'll need to write Ruby code by hand, though it has event/map editors like 2k3 and you can make game using events alone, esp. with VX Ace which event processing speed is comparable with one of 2k3, if it was what you asked about.

FOUR STARS...for what ??

author=amerk
Bigger reviews can continue to receive the total MS points they do now, but smaller ones can be approved for less points (maybe 5 or 10). I see this as a win-win across the board:

1. The developer has a better chance of getting more reviews, even if some of them are less detailed.
2. The people who otherwise don't like to provide long reviews now can review and still get some points for it.
3. Games that otherwise wouldn't deserve a full 300-word review can now start generating feedback.
4. Even getting small reviews would help make the score more appropriate across the board.
5. No real extra duties for the mods, since they already have to approve reviews. They'd just need to decide if a review fits within the template or should be considered a full fledged review for MS distribution purposes.

Great idea and oh... uh...

author=Rave
How about this: "Short" review (clicking star, perhaps with short comment) won't net ANYONE makerscore while long reviews 9as they are now) will? Then we'll have best of both worlds.

And I agree that when anyone will be able to rate game, "revenge" scores will drown in the sea of accurate ones.

The next RPG Maker

I think that OpenRPG Maker is what Enterbrain should be suggested in terms of features (but not development speed!)