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R.I.P. RPG Revolution

Try archive.org. You may get lucky.

Alexels

@Up TL;DR version:

1. Make one half of character
2. Copy it.
3. Paste it and flip horizontally
4. Place it so it'll fit other half
5. Put things that are supposed to be just on one side, like e.g. bracelets, etc.

Is RMN game required to include RTP?

Additionally to above, automatic packaging of rtp may prove problematic if someone will opt for making an installer or even use build-in gamedisk functionality of RPG Maker.

mysteries of rpgmaker?

author=LockeZ
I don't have a lot of good eventing tricks, but here's a good Script Call you can use without knowing anything about RGSS. It doesn't require importing a script or anything, just put this in a Script Call event command.

$game_self_switches[[$game_map.map_id, 22, 'B']] = false

This will set Self-Switch B of event 22 on the current map to false (also known as OFF). Now you can change one event's self-switches... from a different event! Change "false" to "true" if you want to turn the switch on instead.

Alternately:
$game_self_switches[[7, 22, 'B']] = false

This is an even more powerful version - you can change the self-switches of events on other maps. This will change Self-Switch B of event 22 on map 7 to OFF.

I do stuff like this to reset puzzles when leaving the room or dungeon. This way I can use self-switches even for complex puzzles. Which is good, because if I used regular switches, I would need several hundred of them per dungeon.


Cool trick. Does it work for Ace, regular VX, XP or all above? Also it is cool as well since you can read one event's self-switches with conditional branch which make easier to do e.g. system where you get to choose from 3 chests but you can open only one (like in Mario 3's toad houses) without much of hackery. Will use it from now on. Thank you.

@Admins: Can it be pinned? Even if it after some time become inactive, it'll be still useful for new users.

R.I.P. RPG Revolution

...and opinions are like butts, everyone has one. Seriously though, I think time for jRPGs will come again. If such old genre like point & click adventure games can get popular again (new Larry & Machinarium success), I'm sure future for jRPGs is bright as heck.

Though I think this jRPG discussion should be split into separate topic (if this forum "software"* supports such feature) and leave this to discussing demise of RRR.

_____
*Anything made in Python is "software". Anything else is Software. Why?
def because_of:

no = freaking_way
to_properly()
obfuscateYourCode()
and_lockin = your_client
into_support_deal()
also_one_bad_space("and your code is going south")

rpgboss v0.1.0 release - open source rpg engine/editor

While I appreciate the effort, there is another, more developed (at least in editor department, still waiting for engine) RM clone, called Open RPG Maker.

Amount of event commands in this... rpgboss is laughable and OpenRM has more features than any of "official" rpg makers to this point (though how much will be supported by engine once it is released, is remain to be seen).

Steer clear from this for now and to the author: Please refrain from such post until your engine is at least as good as one of the official makers.

mysteries of rpgmaker?

author=SnowOwl
I've never used "Label" and "Jump to label". My guess is that those are used to jump around in the event?


Yes, like goto BASIC command. They're more useful than you think (at least in RM) - in some versions of 2k3 and even XP, loop event is borked and the only way to fix it is to do loop using labels - as loop will hang game, but labels somehow won't even if inside code is the same.

RPG Maker and Adsense Revenue?

Don't get your hopes high, as it was stated. Mobile games is where big money is currently at. But we don't have mobile rm yet, so best chances would be rolling your own engine with support for mobile monetization systems.

Is RMN game required to include RTP?

It's not necessity, but it is very much welcome. However if you decide to do so, make version without RTP as well for people who has RTP installed as it adds significant amount of size to your game (especially in case of new makers) - not everyone want to download game + 300mb of rtp when he/she has rtp installed and just want to download game itself.

Webgl-Game Development

Hm, interesting. @Mods: Please don't remove it, even if it's a bit spammy, it is still interesting and I believe it may spark interesting discussion about WebGL.