RAVE'S PROFILE

Rave
Even newspapers have those nowadays.
290
In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.

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Screen "Tearing" in some RPG Maker Games

Normally I'd recommend turning on V-Sync, but dunno if you can do this for RM games.

FOUR STARS...for what ??

How about this: "Short" review (clicking star, perhaps with short comment) won't net ANYONE makerscore while long reviews 9as they are now) will? Then we'll have best of both worlds.

And I agree that when anyone will be able to rate game, "revenge" scores will drown in the sea of accurate ones.

[RPG Maker WOLF] Screen resolution 640x480?

Cool. If you know Japanese, maybe you could translate Wolf RPG Maker? I've seen videos of it on YT and it looked very cool, but I don't know Japanese and since from what I gathered program is freeware, author probably won't care as much as EB with Don Miguel if you translate it.

the magical formula of playtime?

I'm always trying to shoot <10h. It still gives you room to tell an interesting story, but won't be overly long and boring for people who never played RPG in their life.

Twitching the Trope

I do enjoy cliched characters/stories, if done correctly. Even Mary Sue-like character can be fun if used correctly. I have nothing against tropes as well (lampshaded or not). If they enhance story (or gameplay) instead of making it less fun, I've never had any troubles with those.

Heck, Saints Row series is full of tropes/cliches and I still have great time playing it.

How do you feel about profanity in RPG Maker games?

As said above, it depends on the context. Setting doesn't need to discourage "hardcore" swearing (f, etc.) either, e.g. if game is a comedy/satire that under guise of medieval rpg really comments on current events (my game isn't even close to that, but some characters DO swear, but none of the main ones, except for one instance I think, so swearing can be skipped entirely if you don't like it).

Recruiting members for Hive-Mind productions

HiveMind productions? That rings a bell. Have you made any games recently? Either way I'm interested. I can help with both code and graphics (but I do only pixelart).

Hidden Maps In Project Files

Actually, I have some of this in my game. Most of which are failed event-based minigames, but there's also devroom (accessible during normal gameplay) and some easter eggs (actually I aim for Duke3d/Retro City Rampage amount of eggs).

//edit: Project most certainly won't be encrypted as I like players to play it the way they like. If that means cheating gold/items in by using editor, so be it. Also I think I left some debug code there, justin case.

Anyway, one of eggs is so complicated to access, that even I forgot how to do that.

Pro tip newbies: Learning takes effort

author=kory_toombs
The problem with newbies is that they'll ask questions before they try to learn anything for themselves. When I bought Ace I didn't even join any forum. I spent hours just trying to figure things out myself. Perhaps this is the best way I learn. Trial and error is the most efficient way to figure out what works and what doesn't.

Newbies will often post miore than one help topic, usually about things that are either so simple that its rediculous or about changing the battle system or finding a supporting script for a fancy menu. There is a difference between asking for help about something and asking somone to write custom material for a game.

Also newbies like to start teams where they do absolutely nothing.


There's difference between newbies and noobs. You are talking about the latter.

Makerscore not adding up?

Can you give me source code access? Maybe I could fix it up so it won't need cronjob. To do that, I'd need both site and cron script access (one that updates MS). I could probably be done by next month (would need few weeks to get familiar with codebase, change itself I'd estimate for 1-3 days of work). Some testing environment would also be nice so I won't have to test on production (which is veeeeryyyyy baaaaaad idea for various different reasons).