RAVE'S PROFILE
In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.
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When does Design overtake Fun?
I think that "overpowered" items in some cases can be fun.
No one is forcing you to use them (unless one of party characters is literally shoving them into your backpack), and quest for finding Fire Sword of Ultra Awesomeness that gives you +600 to your attack and defense can be hard on its own.
Which makes getting it interesting.
Mind you, you don't have to use said sword. You can sell it in shop (apparently, because of its characteristics, it's worth quote much) and spend money on HP potions or something like that.
As for skipping levels, well you have Warp Zone in SMB, which certainly isn't bad designed game. Also you can skip levels in SMB3 (though I don't know how, but I know there's a way to do that).
Skippers (people who'll skip in game on every occasion) won't get much fun out of game, but who cares? That was their choice to skip levels, they wasn't forced to do that. They aren't forced to use OP items either.
I've once seen on YT guy who beat SMB entirely as small Mario, forcing him to shrink every time he accidentally bumped into mushroom. The only bonus he tolerated were 1-up mushrooms and only legit (hidden in question mark blocks), not hidden (unless he accidentally bumped into them), and when he hit star, he waited until it wears off.
So if someone will really want challenge he won't use OP items. On the other hand, people who aren't as good at games, won't get frustrated and throw game.
No one is forcing you to use them (unless one of party characters is literally shoving them into your backpack), and quest for finding Fire Sword of Ultra Awesomeness that gives you +600 to your attack and defense can be hard on its own.
Which makes getting it interesting.
Mind you, you don't have to use said sword. You can sell it in shop (apparently, because of its characteristics, it's worth quote much) and spend money on HP potions or something like that.
As for skipping levels, well you have Warp Zone in SMB, which certainly isn't bad designed game. Also you can skip levels in SMB3 (though I don't know how, but I know there's a way to do that).
Skippers (people who'll skip in game on every occasion) won't get much fun out of game, but who cares? That was their choice to skip levels, they wasn't forced to do that. They aren't forced to use OP items either.
I've once seen on YT guy who beat SMB entirely as small Mario, forcing him to shrink every time he accidentally bumped into mushroom. The only bonus he tolerated were 1-up mushrooms and only legit (hidden in question mark blocks), not hidden (unless he accidentally bumped into them), and when he hit star, he waited until it wears off.
So if someone will really want challenge he won't use OP items. On the other hand, people who aren't as good at games, won't get frustrated and throw game.
VX Ace autotile breaker?
LockeZ, your method won't work in case of transparent/half-transparent autotiles, which is what I'm trying to rip.
DFalcon, could you change your script so it would break it into single tiles in a for loop or something (I could do it myself, but I know literally nothing about GIMP scripting)?
Or if it outputs XP autotile format, it would be good also, since breaking XP autotiles is a lot easier than breaking vx ones.
DFalcon, could you change your script so it would break it into single tiles in a for loop or something (I could do it myself, but I know literally nothing about GIMP scripting)?
Or if it outputs XP autotile format, it would be good also, since breaking XP autotiles is a lot easier than breaking vx ones.
VX Ace autotile breaker?
No, RM is not tedious, at least for me. Breaking autotile, however is. So I need automatic tool. Also so-called autotile explanation in VX Ace help file is so vague that I can't make any sense out of it.
VX Ace autotile breaker?
...
AUTOTILES AREN"T LIKE NORMAL TILES!
How do you for example get upper-right inner corner from autotile? It was easy, when autotiles where 3x4 tiles (RM2k-XP, not sure about 95), but with VX (3x2) it is impossible to even DRAW autotile properly.
And manually ripping all autotile outcomings into tileset its tedious, since there are like 40 or so possible autotile outcomings.
AUTOTILES AREN"T LIKE NORMAL TILES!
How do you for example get upper-right inner corner from autotile? It was easy, when autotiles where 3x4 tiles (RM2k-XP, not sure about 95), but with VX (3x2) it is impossible to even DRAW autotile properly.
And manually ripping all autotile outcomings into tileset its tedious, since there are like 40 or so possible autotile outcomings.
VX Ace autotile breaker?
Yes, but autotile can break into several different tiles: Middle, outer corener, inner corner, middle top edge, middle left edge, etc. Single tiles are easy to copy-paste, but all variations of autotiles are not.
VX Ace autotile breaker?
[VX Ace] Sitting with continuous healing
Loops are generally buggy thorough RM history and prone to hang games. I'm using usually something like this instead:
<>Label
<>(some code)
<>Conditional branch: (condition that has to be met so loop can *CONTINUE*)
<><>go to label Label
<>Label
<>(some code)
<>Conditional branch: (condition that has to be met so loop can *CONTINUE*)
<><>go to label Label
Custom walking animation help.
Hm... How about you download "naked character" (save for underwear) template and use it as reference?














