RED_NOVA'S PROFILE
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
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Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving
On the brink of the apocalypse, two friends struggle to find what is worth saving
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spriting is hard why didn't anyone tell me
I hate white mages
Strak just spent a turn casting revive on this thread. The humiliation of a healer taking a turn to revive a thread about why I hate healers is palpable.
Anyway, I'm eager to see how the Crusader works out, too! The class sounds cool on paper, but balancing it sounds difficult depending on how much investment is needed before sharing half of a character's regen becomes viable.
Dropping the hyperbole that my original post implies, having healing skills being the optimal action for a turn isn't really a problem. The problem is when healing skills becomes the only option for a healer. Sounds like your Crusader fixes that problem!
Anyway, I'm eager to see how the Crusader works out, too! The class sounds cool on paper, but balancing it sounds difficult depending on how much investment is needed before sharing half of a character's regen becomes viable.
I think there's nothing wrong with having a dedicated healer, but the question becomes, how do you prevent healing skills from being the optimal turn order?
Dropping the hyperbole that my original post implies, having healing skills being the optimal action for a turn isn't really a problem. The problem is when healing skills becomes the only option for a healer. Sounds like your Crusader fixes that problem!
spriting is fun why didn't anyone tell me
Dev Log #4: The Second Half
Don't be too harsh on Progress Chart Lock. Otherwise it might come back with a vengeance and become a boss character later...
Great to see progress still going on in this game!
Great to see progress still going on in this game!
ScreenshotIzNew1.png
spriting is fun why didn't anyone tell me
J*PG
author=Shinan
I think I saw Jim Sterling's video on this. There's definitely something to think about, but the interesting thing is that places like this have not really used the term in a disparaging manner (except for me but I also say "anime" disparagingly.) so I don't even know where the negative connotation comes from (except from the part where they are anime games and all anime is shit)
I'd be shocked to see anyone on this site refer to JRPG as derogatory, lol. Outside of niches like RMN, I see this a lot more often. Even now, I still get weird looks from people when I mention I'm into "that Japanese crap."
I definitely think examining all this is worthwhile at least to some degree, but it may be hard to change much at this stage. There are people who have disliked the fact that "Metroidvana" as a genre is basically just named after two games and have wanted it changed for years, but it's an easily recognized label that is quick to grasp and that people still use. Much the same, the name JRPG is now deeply entrenched, used as tags on Steam and elsewhere, so I'm not sure it's going to be changed so easily.
Yeah, that's pretty much my thoughts in general now. Even if we wanted to change it, it likely won't happen. If I took command of all terminology for a day, I'd remove both JRPG and WRPG from everyone's vocabulary and instead stick to gameplay mechanics to define genres like Turn-based RPG or Action RPG.
But I'm can't, so....
this quote is entirely being taken out of context here, and you should actually read the original interview and what he's saying there:
(time stamped for clarify)
Appreciate the better source, but I think my points still stand. Of course Japanese devs don't go into the process thinking they're going to make a "JRPG" because, from their perspective, it's just an RPG. Of course Yoshi-P recognizes that nowadays it's not used as a derogatory term. It doesn't change the fact that it was a derogatory term in the past, or that it's strange that a genre of games is defined by its country of origin rather than its gameplay mechanics.
Canonical Respawns
Too Human, being rooted in Norse mythology, had a Valkyrie that would swoop down and lift you back up to your last spawn point if you died. Bioshock had facilities that were built to reconstruct your body should you die in Rapture. Fire Emblem Engage has respawns built into the story by use of a time crystal that lets you undo every action all the way up to the start of a battle. If you happen to use up all your crystal uses, you are given the option to restart the chapter with all the experience your units gained in that map.
You could also just not have characters canonically die and instead get seriously wounded enough to automatically retreat back to the closes checkpoint. Maybe dropping some loot or cash on the way back as punishment?
You could also just not have characters canonically die and instead get seriously wounded enough to automatically retreat back to the closes checkpoint. Maybe dropping some loot or cash on the way back as punishment?
J*PG
The difference between JRPG and WRPG is that the former refers to a single country and the latter refers to half of a planet. Why would Japan be the only country that gets a classification? It's almost like there's something *different* about Japanese games that means that they need a genre that singles them out specifically. Also, while Phil Fish was absolutely out of line with his statement, it's worth noting that no one else on the panel disagreed with him.
In my experience, WRPG is a catch all term used for anything that isn't JRPG. Kinda like "Oh no, Elder Scrolls isn't one of THOSE RPGs." If anyone ever described a game I was making as an American RPG, I'd definitely have to do a double take to figure out exactly what they mean, so I would at least understand why a Japanese dev would feel the way they did.
Obviously, Yoshida doesn't speak for the entirety of Japan, so it could be that most Japanese are actually fine with the term. I'm not aware of any other Japanese developers speaking up in support or opposition to his statement, so all I can really talk about is from an westerner's perspective.
In my experience, WRPG is a catch all term used for anything that isn't JRPG. Kinda like "Oh no, Elder Scrolls isn't one of THOSE RPGs." If anyone ever described a game I was making as an American RPG, I'd definitely have to do a double take to figure out exactly what they mean, so I would at least understand why a Japanese dev would feel the way they did.
Obviously, Yoshida doesn't speak for the entirety of Japan, so it could be that most Japanese are actually fine with the term. I'm not aware of any other Japanese developers speaking up in support or opposition to his statement, so all I can really talk about is from an westerner's perspective.
J*PG
https://www.inverse.com/gaming/jrpg-meaning-offensive-naoki-yoshida
A bit late to the party, but for those that aren't aware: Naoki Yoshida (producer of Final Fantasy XVI), made a statement that the term "JRPG" was used as a derogatory word:
I'm conflicted on what to do about this. On one hand, the wishes of the group originally targeted by the term should be heard and respected. Categorizing an entire genre of games based on the country it came from does have a slight segregationist smell to it.
On the other hand, language changes with time, and the term simply doesn't have the negative connotation that it used to (quite the opposite, actually!) in the wider world. I know of similar situations where terms that were once used as derogatory are now used normally or even as a sign of respect. Also, I wouldn't know what we would replace it with if we were to retire the term.
So what do you think? Should the term JRPG be phased out? If so, what should it be replaced with?
A bit late to the party, but for those that aren't aware: Naoki Yoshida (producer of Final Fantasy XVI), made a statement that the term "JRPG" was used as a derogatory word:
“For us as developers , the first time we heard it, it was like a discriminatory term,” explained Yoshida. “It’s as though we were being made fun of for creating these games. So for some developers, the term JRPG can be something that will maybe trigger bad feelings because of what it was in the past.”
I'm conflicted on what to do about this. On one hand, the wishes of the group originally targeted by the term should be heard and respected. Categorizing an entire genre of games based on the country it came from does have a slight segregationist smell to it.
On the other hand, language changes with time, and the term simply doesn't have the negative connotation that it used to (quite the opposite, actually!) in the wider world. I know of similar situations where terms that were once used as derogatory are now used normally or even as a sign of respect. Also, I wouldn't know what we would replace it with if we were to retire the term.
So what do you think? Should the term JRPG be phased out? If so, what should it be replaced with?













