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RED_NOVA'S PROFILE

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
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Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving

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Lying to Players



In summary, Fire Emblem games tend to fudge the displayed hit percentage so that higher numbers are more likely to hit and low numbers are more likely to miss.

On one hand, I understand the sentiment: In a game with permadeath, seeing one of your units die from an attack that only had a 30% chance of hitting feels unfair, despite the obvious fact that a 30% chance of hitting means being hit is possible. On the other hand, I'm not a fan of displaying incorrect information to a player. I feel like you should either display the fudged number, display the hit rate as a range instead of a single number, or rework the hit calculation so that fudging the numbers isn't necessary.

What do you think? Is there merit to altering values under the hood? Or are you a fan of 100% transparency all the time?

NOW ON STEAM! Weird and Unfortunate RELEASE!

AW yeah we in there! Congratulations on the Stream release, unity! I know it'll reach a much wider audience now!

Misao of Commercial Excellence!

The sticker is in your hear! It's been inside you all along!

[MISAO] Commercial Games

You did great, zDS! You beat both Prayer of the Faithless AND Prayer of the Faithless!

In all seriousness, a huge thanks for everyone who voted for PotF! It's been a time and a half working on the game, and seeing it get recognition makes it all worth it!

That thing you want but never get.

I want a bunch of weapons like swords, battle axes, maces, kunai, guns, etc. so I can use them as references for poses when I draw and, well, just because they're cool.

But that would be expensive and I have no place to store them in my apartment. Also, I'd like to avoid getting on any FBI watch list.

Homage to Final Fantasy (I) - Possible Chain/Stitch-together Game

I vote for Stich game for the same reasons as unity.

Homage to Final Fantasy (I) - Possible Chain/Stitch-together Game

author=Fomar0153
I'm surprised and excited by how much interest there is in this project. What would people prefer; a chain game or something where you all make your own parts and Ocean and I stitch the game together? The latter would obviously involve some group planning around big bosses and significant loot/progression items.


This is actually my first chain/stich game, so I'm not sure how you plan on handling either scenario. I'm in favor of whichever option has the greater chance of surviving unforeseen dropouts/external circumstances.

28 years ago today

Happy birthday!

19 years ago today

You did something really embarrassing and now that's all you can think about all day.

The Curse of the Writers Block??

Like Darken said, this is a super common problem that almost every has. Unfortunately, it's a super common problem because the causes are incredibly diverse. You have to look inside yourself and figure out WHY your well of inspiration is running dry. It could be a loss of interest, burnout, or uncertainty of where to go with the story. Each cause has different remedies, and there is no one catch-all solution.

I have ADHD and take meds for it, and I have the exact opposite problem. Once I get serious on a project, tearing away from it mentally is incredibly difficult (hence why I worked on Prayer of the Faithless for 7 years). Even when I do suffer from writer's block, I can't just step away and do something else. Like scuba diving and not realizing that your oxygen tank has been empty for a long time.

For me, it helps to have a goal. I usually start a project by setting up the beginning of the story and laying out one or two key moments that "define" the story's purpose. The struggle then comes from trying to connect the dots, but it at least gives me direction so that I always have something to work towards. Whenever I got stuck in a rut in PotF, I took a step back and examined why I got in the rut to begin with. Sometimes it was because I was burnt out, other times it was because I accidentally wrote myself into a corner and didn't know how to properly escape from the situation. To fix the latter actually required scrapping themes, plot threads, and even entire areas to fit the narrative pacing better.

Sometimes when you just don't have the creative drive, it can actually help to consume a bunch of media instead of trying to force your way through it. Seeing the products of other's inspirations might just give your own inspiration a kick start. There are some cool games here on this site that you might want to try out, especially if they're using the same engine, concept as your current project.