RED_NOVA'S PROFILE
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
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Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving
On the brink of the apocalypse, two friends struggle to find what is worth saving
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It's -30°C where I live.
Well, tell the sun to quick slacking. It's got five billion more years before it retires, so it can't be taking breaks now!
Buildings!
Great stuff, all of this. I've been thinking about it all day and wondering how to translate this into my game. I'm taking the first few baby steps using the tiles I've already made and tried to focus more on silhouette:

I tried to use wooden beams and roof shingle extensions to stretch out beyond the borders so it doesn't look so much like a giant square. I'll do some diagonal tiles later.

I tried to use wooden beams and roof shingle extensions to stretch out beyond the borders so it doesn't look so much like a giant square. I'll do some diagonal tiles later.
Buildings!
Anyone know of any nice looking buildings made in RPG Maker? I'm trying to improve my building design to break away from my usual square block of tile process, but all the architecture I've looked up for reference/inspiration doesn't translate well into RPG Maker's perspective.
They can be homes, cathedrals, shacks, whatever. As long as they are buildings, I'd like to see them.
They can be homes, cathedrals, shacks, whatever. As long as they are buildings, I'd like to see them.
[RMMV] Reusing Assets
30 floors?! How long does it take you to clear the dungeon? Yeah, I'm gonna double down on my recommendation to block off half the dungeon on the first visit.
So... who is the target audience for this game? Will they understand why the dungeons are laid out exactly the same way? If the answer to that question is yes, then who cares if anyone else thinks it's lazy?
I don't know what lore you're referring to, but you'll have to dig into that to find your answer here. Just off the top of my head, you can design an intricate series of rooms and then shuffle the transfer events for them around to fit Chaos, but I don't know anything about time or space.
author=Xenomic
So yeah, that's where I'm having problems with in regards to this idea. I don't want it to be SEEN as lazy, but lore-wise it would make sense for both areas to be identical if they're the same place.
So... who is the target audience for this game? Will they understand why the dungeons are laid out exactly the same way? If the answer to that question is yes, then who cares if anyone else thinks it's lazy?
author=Xenomic
EDIT - On that note, any suggestions on how to theme each of the 5 floors for the Concepts? Nature might be the easiest one, and Civilization afterwards, but what's a good one for Time, Space, and Chaos?
I don't know what lore you're referring to, but you'll have to dig into that to find your answer here. Just off the top of my head, you can design an intricate series of rooms and then shuffle the transfer events for them around to fit Chaos, but I don't know anything about time or space.
[RMMV] Reusing Assets
While I don't know what you mean by "the exact same location, but having them in separate locations," there's nothing inherently wrong with the idea of revisiting a dungeon. I would probably shake some things up, like blocking off certain pathways to make the player go through a different route through the dungeon, or opening up new areas of the same dungeon to make it feel more fresh on a second visit.
Alternatively, you can only have players explore one half of the dungeon on the first visit and then the second half on the second visit. That'll reuse the same tileset and other assets while also providing a small hint to players that there will be more to explore later if that's what you want to do.
Alternatively, you can only have players explore one half of the dungeon on the first visit and then the second half on the second visit. That'll reuse the same tileset and other assets while also providing a small hint to players that there will be more to explore later if that's what you want to do.
Game is released!
CONGRATULATIONS!!
It's such a huge accomplishment to bring a game to completion, and I know how hard you've been working on this. Now take a rest. You've certainly earned it!
Everyone, go play this game! It's a fun little labor of love that deserves more attention!
It's such a huge accomplishment to bring a game to completion, and I know how hard you've been working on this. Now take a rest. You've certainly earned it!
Everyone, go play this game! It's a fun little labor of love that deserves more attention!













