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Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
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Prayer of the Faithless
On the brink of the apocalypse, two friends struggle to find what is worth saving

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[RMMV] Reusing Assets

While I don't know what you mean by "the exact same location, but having them in separate locations," there's nothing inherently wrong with the idea of revisiting a dungeon. I would probably shake some things up, like blocking off certain pathways to make the player go through a different route through the dungeon, or opening up new areas of the same dungeon to make it feel more fresh on a second visit.

Alternatively, you can only have players explore one half of the dungeon on the first visit and then the second half on the second visit. That'll reuse the same tileset and other assets while also providing a small hint to players that there will be more to explore later if that's what you want to do.

Game is released!

CONGRATULATIONS!!

It's such a huge accomplishment to bring a game to completion, and I know how hard you've been working on this. Now take a rest. You've certainly earned it!

Everyone, go play this game! It's a fun little labor of love that deserves more attention!

Secret Satan 2023 ::

author=Kylaila
It's not too late to sign up now, is it? Ohohoho


IT'S A CHRISTMAS MIRACLE!

Running on 4 hours of sleep

Maybe try walking instead? Seems less dangerous.

aaaaaaaaaaaaAAAAAAAAAAAAHHHHHHHHHH!!!!!

Just consciously and vividly observed a thought slip out of the grasp of my mind and dissolve despite my desperate attempts to reclaim it.

So does that mean you should change your name to Seiromemon?

Boss Thread About Bosses

Sleeping Beauty: I don't like the idea of having only a small window of attack but getting punished for making full use of that window, so I'd scrap the super move idea.

Regarding the minions: While I don't inherently oppose the idea of having minions in the boss fight, they need to contribute something to the fight itself rather than just be more enemies to beat. Sleeping Beauty would be far more interesting a fight if the boss interacted with the minions to some degree. For example, once the boss wakes up, it would devour all the living minions and gain heals/buffs depending on the minion devoured. Then the player would have the choose which minions to prioritize defeating, and thus which buffs to deny, before the boss wakes up. You could then spend the fights leading up to the boss training the player on which minions gave which buffs so there aren't too many new mechanics dumped on the player at once.


Mr. Invincible: I'm assuming you're pitching boss ideas for Thrall? If so, having a super specific strategy like finding a weapon that reduces max HP poses a major risk for a game reliant on random loot drops. Plus, if a player has no idea that this will be a boss mechanic, they run the very high risk of hitting a wall on their progress and forcing them to fight random mobs until RNG gives them weapons that they can use, going against the spirit of the rougelike genre.

I think the HP regen mechanic is a good idea, but the way to counter that should be reliant on the player's actions not their randomly-awarded gear. Maybe scatter a bunch of healing points that the player must destroy on their way to the boss, each one reducing the boss' max HP by a set %. Shin Megami Tensei V did something like this with the Ishtar fight, but instead of HP, each point reduced the # of actions she could take per turn.

Does anyone even know who I am?

Shotgun Knight Review

Fair enough. I don't think anyone was expecting this game to light the world on fire, but I liked the direction Zephire98 took the game once he got ahold of it.

Thanks for the review!

Dev Log #7: Onto The Final Chapter

Good to hear the end is in sight! Keep it up!